Thanks for your kind remark.
Yeah, I’ve seen that Blender script — pretty neat idea. What I’m doing is kinda in the same spirit but not exactly the same. I use sprite stacking to get that multi‑directional, pixel‑native feel, then refine things by hand. It’s all running through a Unity framework I put together myself, so the look comes from that process rather than any single overlay
Viewing post in Stellar Mech: MM Gun 100 High Res 2D Pixel Art comments
awesome i use godot myself, but modded enough private command and conquer assets to know how blender works, im a massive mech fan, but looking for that trope knight mech, sheild, beam sword, shoulder gattling, you know not inspired by gundum what so ever!. though that cofig can add a lot of variation, twin swords , shoulder pad as shields, im making alot of top down pixel assets for an upcoming mecha project so have a bit of mech mania at the mo.