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by any chance are using donut arnolds blender script for converting 3d models to 8 facing 3d models, its be interesting to see what  overlay you use to get this chartony look, still a alot of work , to do. honestly im more intrested in pixel based assets, than full 3d, i know it sounds strange but keep up the good work of multiple directional assets.

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Thanks for your kind remark.

Yeah, I’ve seen that Blender script — pretty neat idea. What I’m doing is kinda in the same spirit but not exactly the same. I use sprite stacking to get that multi‑directional, pixel‑native feel, then refine things by hand. It’s all running through a Unity framework I put together myself, so the look comes from that process rather than any single overlay

awesome i use godot myself,  but modded enough private command and conquer assets to know how blender works, im a massive mech fan, but looking for that trope knight mech, sheild, beam sword, shoulder gattling, you know not inspired by gundum what so ever!. though that cofig can add a lot of variation, twin swords , shoulder pad as shields, im making alot of top down pixel assets for an upcoming mecha project so have a bit of mech mania at the mo.May be an image of text

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The mech looks really great, it looks like the knight mechs from aldnoah zero. I particularly like the scythe like weapon.