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Thanks for your insightful feedback. I elected for no explicit loss condition and just let the player decide their goals to keep it comfy/cozy, yeah. As for the limitation, it comes out through the sandwriting crab, who leaves you discouraging, condemning, and misleading messages throughout the game, quite similar to the AI in your own game I would say. Thank you for stopping by and playing!

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Haha, you’re probably right about the similarities between the 2 games. Maybe it could have been funny (but maybe not super cozy) to make an ending that says “Too many turtles were saved and the local pelicans population was devastated” or something like that.

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Well there IS another path you can take through the game if you think about it... ;)