Hey! I'll take a look at it when I can. I think I know what the problem might be and will try to fix it asap, but in the meantime under world environment in the scene try tweaking the values under glow. Could help with this issue
Oh my god I'm so sorry I haven't seen your comments here. Definitely not abandoned. I've had some personal issues over the past months and had to take a bit of a longer break from my vfx assets. The issue here is that the color/emission values are going into the negatives ( I think) which I didn't notice when making this.
A temporary fix would be to in the shaders add ALBEDO = min(ALBEDO, vec3(0.0)) at the bottom of the fragment shader
