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Hey! I'll take a look at it when I can. I think I know what the problem might be and will try to fix it asap, but in the meantime under world environment in the scene try tweaking the values under glow. Could help with this issue

Yeah. Thank you for looking into that. I think that’s the problem, i have a lot of bloom and glow because my game has a real neon glow retro vibe to it. If that makes sense. So I don’t really want to change the glow as it would affect everything else in the scene.

Much appreciated Binbun

Any progress on this Binbun?

Any progress on this?

Guess this is an abandoned fx kit.

Oh my god I'm so sorry I haven't seen your comments here. Definitely not abandoned. I've had some personal issues over the past months and had to take a bit of a longer break from my vfx assets. The issue here is that the color/emission values are going into the negatives ( I think) which I didn't notice when making this.

A temporary fix would be to in the shaders add ALBEDO = min(ALBEDO, vec3(0.0)) at the bottom of the fragment shader

(1 edit) (+1)

Thank you. I’ll try that out.

(+1)

Okay I tried your suggestion and all that did was make the glow_tube disappear. So out of a wild guess I tried max instead of min and it fixed it. I don’t have a clue why, as I’m not a shader expert. The fragment looks like this now and no more weird flashing orbs.