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Oh my god I'm so sorry I haven't seen your comments here. Definitely not abandoned. I've had some personal issues over the past months and had to take a bit of a longer break from my vfx assets. The issue here is that the color/emission values are going into the negatives ( I think) which I didn't notice when making this.

A temporary fix would be to in the shaders add ALBEDO = min(ALBEDO, vec3(0.0)) at the bottom of the fragment shader

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Thank you. I’ll try that out.

(+1)

Okay I tried your suggestion and all that did was make the glow_tube disappear. So out of a wild guess I tried max instead of min and it fixed it. I don’t have a clue why, as I’m not a shader expert. The fragment looks like this now and no more weird flashing orbs.