Thank you! Glad you found use !
Binbun
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interesting. I was expecting you to have issues because of compatibility, since these effects are made for forward+/mobile. If you're okay using compatibility, then all is well, but I'll have to say that the effects might have other issues/work differently due to compatibility using a different rendering pipeline.
Either way I'll ask just in case: which version of Godot are you using and what kind of specs does your computer have? If you're uncomfortable telling me your specs, you can give me general idea of the age/if it's low-high end.
possibly one day, but in the meantime I'd suggest this other persons 2d beams https://halconvengador.itch.io/beams-vfx
Hey!
Yes they use bent normals for the lighting.
I tried to make the shape of the smoke very customizable.
Regarding how it acts/is emitted: there are a few properties you can change from the inspector with the custom tool script , but for more control it's basically a standard GPUParticles3D node with a basic ParticleProcessMaterial, so you can customize it like any other particle emitter.
Keep in mind that the effect has a second particle emitter too, which is used to emit transparent spheres to cast a shadow (that's what the "fake shadows" property in the custom tool script controls), so if you want to tweak the particles directly from the process material, I'd advise to copy the process material onto the shadowcaster particles as well so that the shadows follow the smoke!
hey! If you bought the bundle you should have access to everything added after your purchase from this pack: https://binbun3d.itch.io/effects-collection-vol1
Unfortunately itch doesn't give access to new packs added to a bundle after purchase, but I still wanted to give earlier customers a chance to get them so I mostly update all new assets from this bundle to that page as well!
Hey! Good question. These are designed for Forward+/Mobile, so there's no guarantee they'll work on compatibility, but some effects should work.
I deliberately chose to make them using Forward+/Mobile, because Compatibility introduces some hard limitations without any workarounds specifically so that games can run in the web.
That isn't to say that these are entirely incompatible with the Compatibility renderer, just that there's no guarantees. You can try grabbing the demos on the individual pages and see how they work in Compatibility, but since compatibility uses a different rendering pipeline the results can be weird in unexpected ways.
Hope I gave some clarity! If you like my stuff I implore you to leave a review, but no pressure!

































