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Binbun

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A member registered Apr 20, 2025 · View creator page →

Creator of

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Thank you very much!

Thank you!

Hey. I updated the shader here. I mentioned you in the update post

Thank you so much for this! I'll take the time to add this when I have the time

Thanks for the suggestion!

Haha thank you! 

yes it does

You're right my mistake. 

Hey! Thank you very much! I'm very interested in making 2d effects and I am planning on doing them. I just haven't started yet. I can't say when, but just know that they are something I'll make eventually

ah okay makes sense!

Hey. By demo files do you mean demo as in an example scene, or demo as in a free sample of what's included? 

No problem! May I ask why you work only in compatibility? Just out of curiosity.

Thank you!

(1 edit)

Hey! Good question. These are designed for Forward+/Mobile, so there's no guarantee they'll work on compatibility, but some effects should work. 

I deliberately chose to make them using Forward+/Mobile, because Compatibility introduces some hard limitations without any workarounds specifically so that games can run in the web.

That isn't to say that these are entirely incompatible with the Compatibility renderer, just that there's no guarantees. You can try grabbing the demos on the individual pages and see how they work in Compatibility, but since compatibility uses a different rendering pipeline the results can be weird in unexpected ways. 

Hope I gave some clarity! If you like my stuff I implore you to leave a review, but no pressure!

This works like the Standard Material in that you apply it to your 3d assets

That's the plan!

Thanks! If you like my stuff I kindly ask to leave a review, but no pressure!

hey! Thanks for informing about this! Admittedly this is not something I thought through entirely. I think this happens because the text is built in to the tab container, so the shader applies to each letter as well. I don't have a solution to give right now but I'll try things out and get back to you if I come up with something!

Thank you! It means so much hearing that!

Should now be fixed!

Should be fixed in the latest update!

oh thanks for notifying me! I'll fix it when I get home.

That's a possibility. It's not hard to set up, it's just that I'd want to make it as intuitive as possible and have been floating around different ideas and I can't really choose

Yes it's not a feature yet. I have to figure out how I should do it, since the sun follows a directional light having the moon be opposite of that would mean the directional light points upwards, which is kind of pointless

Some of the images in the sidebar should be working gifs. The inline images within the text should also be gifs but I've been having issues with them not playing on some of my pages. 

thanks! That's definitely doeable and I'll do that in the nect update!

Are you using this pack with or without any of my other packs?

Hey! Thanks for bringing it up. Would you be possible for you to send me an email at binbun3d@pm.me I'd like to ask a few questions so we can get that sorted out!

Thanks. Means so much to me that you say it! Consider leaving review

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Yes a texture for the color and normal maps are supported. Should look okay. Of course a more stylized lighting means a stylized texture might fit better, but that's up to you!

No you're being super helpful and I appreciate it! I fixed the export issue and published the update for all the packs just now. Is the baked in file paths problem an Error or a Warning? Does it prevent usage completely? Truth be told I haven't fully updated to Godot 4.6. I've tested effects from my packs in Godot 4.6 on my laptop, but haven't updated my main PC where I do most the work. I didn't expect there to be any bigger issues on Godot 4.6 so that's my bad.

Oh that's absolutrly right. I'll fix that as soon as possible

sure !

many of the effects rely on tge fresnel function which doesn't work as well in orthographic. 

I would like to fix that, but I'd much rather find a solution that still keeps the effects looking similar to their intended form instead of just removing the fresnel effect. If you want an immediate solution I implore you to modify the shader, but plan is to make them work in orthographic mode too. That could just take some time

thank you! I try my best! 

If you like my stuff I ask kindly to leave a review as that helps out, but no pressure!

(1 edit)

Uploaded an update fixing these issues. I reordered the folder structure and fixed conflicts. Issue was mainly because some of the shaders referenced some utility shaders, but those had changed between packs. There was some other tweaks and I also tried to port newer features from newer packs to the earlier ones, but not all of the new features are yet ported because my priority was to make the packs compatible first!

I want to thank you for your help. I wouldn't have noticed all the conflicts myself

Yeah whenever I make a new pack I iterate on the modularity. When I made the fire effects I hadn't yet figured out a good way to add easy customizability so they didn't use the primary/secondary colors. 

thank you. You're hepling way more than you have to and I really appreciate it. I'm kind of new to this so there's some hiccups so I apologize for the headache. 

yes thanks. II'll fix it + I've planned to add more integration between these packs since currently each of them is treated as a seperate pack

Thank you I'll fix it. It's the file name. In the assets folder the next folder is simply named GodotVFX. A temporary fix would be to rename that