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turmoil visual bug with persistent cards happens again (or still?)
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feint considers maximal critical reduction the unlucky outcome
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dragon hoard has no mental immunities
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Conserve reads BAD TAG: “temporary”
feint considers maximal critical reduction the unlucky outcome Conserve reads BAD TAG: “temporary”
Fixed
dragon hoard has no mental immunities
Added. BTW, what do you think of gems / Growing Druse? It feels a bit too strong to me, but maybe I was just lucky to quickly find the combo pieces every time I acquired gems.
turmoil visual bug with persistent cards happens again (or still?)
Oops. I did fix that bug, except the case when persistent card is leftmost in hand. Hopefully more thorough fix now.
Will make new release soon, finishing up some touches.
what do you think of gems / Growing Druse? It feels a bit too strong to me, but maybe I was just lucky to quickly find the combo pieces every time I acquired gems.
Well, I’m taking a bit of a break from gaming right now, so I’ve only played three runs in this version for playtesting. My experience was that the quest is a good way to get a useful gem in your deck, and if you’re minimizing your deck, you may want to intentionally fail the quest so that growing druse doesn’t clutter your hand. Idk if the gems are too strong, but they would still be good if they were a bit weaker.
Will make new release soon, finishing up some touches.
Nice, I’m looking forward to it.