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When you say you set a 16:9 aspect ratio, do you mean that you set crt.geometry.aspect_ratio to 16/9? The CRT struct's settings drive the mouse function, so if you only resize the viewport, it will be off. I've just tested setting it to 16:9 in the demo project and it works as expected for me; If it's still causing problems please let me know!

I have the same problem. i set crt.geometry.aspect_ratio to 16/9. Because my camera resolution is 320x180 and viewport 960x540 (room settings). and all my mouse coordinates are offset. But somehow, the application surface is still 320x240 (the default 4/3). Why ?