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0xNil

207
Posts
2
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14
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26
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A member registered Oct 10, 2025 · View creator page →

Creator of

Recent community posts

Nevermind, it was because of a missing font. It works perfectly in HTML5.

Hi ! awesome tool. The only problem is got is that it seems broken in HTML5. I don't know what can cause that.

Fun fact : Chocolate, Vanilla and Strawberry were the 3 only favours available while I was testing core features.

that's easier in Godot because 3D is easier in Godot, but that's actually doable in GameMaker. The mechanics are simple, and you just have to add 3D sprites and camera.

I really like this game idea : that's a pretty simple horizontal Space Invaders like game, but the different modes, and the interactive tutorial made it even better.

The art was nice, the sounds were good too (mabye the SFX were a bit too loud sometimes).

A little thing is the contrast of the black ship (the enemy I seen the most often) : it's black on a black background, and the outline doesn't help enough.

I'm pretty sad you lacked of time to finalize the 2 other modes and some more enemies, but I'll for sure play them when you post an update.

Good game !

Very unique concept. I really like it. I wish you expand it after the jam.

That's nice you added dialogues and funny descriptions. The music perfectly fits the game.

Only one bug : clicking on ROM Hacks names makes you jump (for some reason, it doesn't happens at the beginning).

I found both endings, it was very fun to discover the different paths.

Probably my favourite game so far.


Simple, but good looking CRT.

I felt too restricted in my dodging because you move by fixed increments, but I think that's the goal of the game.

Good sound and art. Nice Game.

Very good game. Many mechanics are borrowed from mario, still a good work to implement them all + a few more (like the creative TV mechanic)

I really liked the art & colors changes for each world.

Also, thank you for not making us restart from Level 1 when we died three times.

A little story is always nice. However, it was too silent.

Even if the game is a bit too long for a jam, very good work !

thank you !

This game gave me really good retro vibes.

I don't know if there is a way to differenciate a breakable cacti of an indestructible one. The camera wasn't really adapted to the gameplay. And some pits appeared randomly and you fall forever in it.

Besides of these problems, very good art !

Nice game.

So original concept. Here is my Best Time.

Wow, the game is so polished. You made the CRT shader work well, and the explosion animation is so juicy.

However the game was a bit too hard imo. I'd be happy to see an update with more upgrades types.

Very good game.

Nice idea. Instead of the jump button, you interact with other elements.

The spike explosion SFX destroyed my ears. I think that happens because each spike that exploded plays the sound.

The artstyle was consistent (except for the player that stayed in pixel art). However, I didn't feel the retro vibes to be honest.

Good level design (even if you want to make it a little bit easier for game jams).

The concept is pretty fun.

Art is a bit too simple, but the effects made it much better. The purple attacks are hard to notice.

For the gameplay part, I think you should make the platform shake just a little bit sometimes, or mabye add some recoil to the shooting, because I found the perfect stability spot and could stay here, and that would avoid that situation. Also add or increase the fire rate limit. You can literally hold the mouse button and you fire so fast that you can just spam without aiming.

For the theme, I haven't got enough retro vibes. Mabye for the gameplay.

For some reason, the game crashed at 4 minutes 18. And there was scaling issues : the tutorial only appear on 1/4 of the screen, and while the gameplay appears on the whole screen, the red flash appears on 1/4 of the screen too.

The limitation added even more challenge to the game. And the hitboxes were at player's advantage, which was very satisfying.

Good work.

Happy you enjoyed, thanks for playing !

For a game made during the late submission period, that's nice.

The controls were really hard, I couldn't totally understand  the pattern, but that made the game very challenging.

Simple art, good SFX. Sadly, there is no music.

And why that many digits for the score ? You seriously overrate our skill !

I didn't know that you can embed a Scratch game in itch.io :)

The gameplay is simple and fits the theme. However, I think the artstyle isn't retro.

Sadly there is no music.

That's nice to make it work in Scratch. Fun game.

For example, the 1st jetpack level is easy because it introduces the mechanic.

Thank you for playing !

thank you !

You can skip levels using the level select so you can play them all.

Thanks for playing.

Thanks for playing!

(itch.io page got an update)

I have started pretty late, so I ran out of time for that. But abilities list is available in the game page description.

Thanks for playing.

(1 edit)

WAIT. I missed that...

======== How to use the mouse ========

// Try to cache the return of .get_mouse() as much as you can

var mouse = my_crt.get_mouse();

if mouse.valid {

    draw_circle_color(mouse.x, mouse.y, 16, c_blue, c_lime, false);

    draw_text(mouse.x, mouse.y, string(mouse.view_index));

}


But for some reason, I had too find multipliers that I still don't know how they work (was trial & error)

var mouse = crt.get_mouse();

if mouse.valid {

    mousex = mouse.x * 2.99;

    mousey = mouse.y * 2;

}

I have the same problem. i set crt.geometry.aspect_ratio to 16/9. Because my camera resolution is 320x180 and viewport 960x540 (room settings). and all my mouse coordinates are offset. But somehow, the application surface is still 320x240 (the default 4/3). Why ?

actually the theme is open to interpretation. So you don't even need to use 3 inputs only, as long as you interpret it in another way. Depends on the people who rate.

Reminds me Level Devil and Opposite Day gameplay, also Flash games vibes.

That's good for a first game. Also, it perfectly fits the limitation.

I'll still give you some ideas of improvements : coyote time, smooth the dash, input buffering, stop movement at death and jump and dash SFX. And mabye more mechanics and better art if you plan to continue working on it.

Also, I wasn't able to get the right sandwitch. Even with the sprint button (that you don't mention anywhere from what I know).

Good luck on your gamedev journey !

A really solid entry.

The art is peak, very good color palette, and many details. The 3D elements gave even more depth. And everything was animated.

During the tutorial, I didn't understand any ability, why would change the seats, etc. But I kept playing, and started to understand a few abilities, thanks to the icons and the highlight when the ability is enabled.

I wouldn't have understood the theme interpretation without the other comments. For the limitation, it was in the Best Ending 1 I think, but it wasn't enough a part of the gameplay.

(2 edits)

Amazing game! It will definitely win the jam.

The artwork is very good, you mixed pixel art and classic digital art very well. The sheep is so cute.

It is very, very, very polished and juicy. The UI just have good transitions, and the physics make the game even better (I was trying to score goals in the trash bin from behind the ice cream machine lol).

Everything was very intutive. Good tutorial.

The only problems I found is that there is no real goal to achieve, except completing the recipe good, which is already good. And also that the limitation is only title-based with no impact on the gameplay. 

Chill very solid entry !

Awesome art, the environnement is well drawn, everything have an animation.

Good music.

I won't repeat Lestavol's feedback about lighting and random pitch SFX, with which I entirely agree.

However, I think the UI doesn't fits well the tone and the colors of the game. I think some changes on the buttons, sliders, and font color would make the UI much better.

I'd say the game looks a bit more Spring-themed (because of the optional color palette I think), but it's okay because fishing still reminds Summer.

Mabye the game was a bit long for a game jam, I still finished one game, but I hadn't the time to make a second one to see what happens if you don't follow the path of friendship.

But the different phases of gameplay chain well. And that was nice too see a game that implements dialogs and a story.

Congrats to your team!

I'm impressed of the artwork and the animations, they are really clean.

I wasn't able to get 1st place unfortunately, I think you have to search a lot for it. Also, I don't understand some things, like the bait choice (does it really matters ?).

The game was a bit short in my opinion. But at least, everyone do a full run.

Nice audio.

Good game !

Challenging game! Actually, the controls were good, that's just the velocity that is hard to control.

I have a few remarks about the gameplay part :
- I was frustrated of not being able to go fast.
- The difficulty curve wasn't balanced as the hardest part was the beginning.
- The hitbox is way bigger than the character, while it's usually smaller that the character in many famous games. In my opinion, that's not a good way to add challenge, as that only adds frustration (a good example of what I mean is the World's Hardest Game's hitbox).

Also, I would recommend to avoid using mixels (different resolutions of pixel art on the same artwork).

I didn't really get your interpretation of the theme. For the limitation, I understood it thanks to the other comments. I think you can make the text grey on black, but give it a bit more contrast, as that's really invisible if your screen luminosity is low, and also bad for accessibility.

Nice level design.

Good Music!

overall nice!

Hi.

Yes, the balancing is a pretty hard thing for that kind of game. That's true I could prevent this from happening at least the first day.

You were a bit unlucky, but also SO FAST, which allowed you to get the highest score I've seen yet.

Thanks for playing!

The bee squad idea is very original.

It took me a while to figure out all the mechanics (like how do you get a new bee, can you regen, how zone change works, etc.). I felt it a bit unintuitive at the beginning.

The artstyle is very well executed. The soundtrack fits it.

However, I don't understand your take on the Limitation.

Fun game!

Wow, 16k coins is near to the limits of the game!

I'm happy you liked the customers.

For the two problems you pointed out, we sadly hadn't the time to fix them all, with the stress of the deadline (but it's planned for a post-jam version).

Thanks for playing.

Hi!

That's true the rythm starts to go much faster the last days (I wanted to give some challenge). Not reading the narrator too often is understandable (that's why it changes only once a day). We also fit the limitation with the lie about the required money amount.

We haven't thought of that for the music. We will probably change that after the jam.

Congrats on winning!

Actually, the Customers weren't lying. We decided to fit the prerequisite with the narrator and also, the thing in the story you discover at the end (that I don't want to spoil to other players).

Thanks for playing.

What about people who don't care about in game currency ?