Thank you very much for taking the time to answer me.
I totally understand. All of the rules are very complex, and would need too much time to take it all in account.
I just wondered if the solution I gave in my next comment can fit your structure.
Thanks for the clarification, that makes sense regarding different contest laws.
One possible way to reduce this complexity while still allowing international prize eligibility could be to include a standard clause like : “Void where prohibited by law.”
This is commonly used in international competitions to avoid having to comply with every jurisdiction individually, as participants from restricted regions are automatically excluded. This could significantly reduce legal risk while expanding access to international developers.
My first 10/10 for a while !!!
I'm amazed by the game your team made.
The gameplay is just awesome, it's a really good puzzle. The level design was really well.
The art was awesome from the thumbnail to the characters. I particularly liked the little ink drops while jumping.
Music was nice to hear too !
Awesome work. I don't understand if that don't win.
That was a really good idea to twist a classic to make something new. Good use of the theme. I enjoyed playing it, that was challenging.
The game was pretty polished and juicy. However, the screenshake was heavy.
Adding a score system would make it even better.
Sadly, there isn't audio, but the fact you built a functional Tetris is impressive.
Good job !
After some additional researches :
- The high amount of the prizes doesn’t introduce new tax constraints, only standard KYC and reporting requirements, which are already handled in international payouts.
- The United States already has tax treaties with the vast majority of developed countries, including almost all of Europe and major game development hubs worldwide.
Because of that, eligibility could be extended to non-US participants who :
- reside in a country with a US tax treaty
- can provide a valid W-8BEN (or W-8BEN-E)
- agree that all local taxes are their responsibility
You can find a complete list of eligible countries here : https://www.irs.gov/individuals/international-taxpayers/tax-treaty-tables.
This framework is already used by many game jams.
Thank you for considering our request.
The jam is currently US-only, especially for legal and tax reasons. However, there may be a relatively low-risk way to expand participation internationally without significantly increasing complexity.
From a tax perspective, international payouts are already standard for US companies:
In addition, you own 2020 jam's rules already state that “all federal, state, and local taxes… are the responsibility of the winner”.
That change would significantly expand your pool of high-quality submissions, and make the jam open for everyone.
Really good puzzle game ! I really liked the mechanics.
There was many levels, I wasn't able to finish, but went far. They were all well designed.
The art was awesome ! It mabye a little bit lacked of clarity, but after a few levels it seemed much more understandable for me.
Music was good too.
Good implementation of the theme, but also of the prerequisite (that was harder).
Liked it.
The crow cooked again !!!
The game was really fun, good concept ! The controls were hard to master : I liked them.
The artstyle is simple but it fits the game really well.
I wish you made it more juicy : some particles or shaking would have made it feel more alive. Also add a limit for the paddles (because you can go indefinitely out of the screen).
The theme was followed well. The prerequisite was hard to implement.
Also a question : what is the font you use in the game ?
Awesome work !
What a good puzzle game !
I really liked the concept, I hope you will continue it after the jam. Polishing the UI would be a good thing to start with (add style to the buttons, allow keep pressing to place multiple elements).
The level design is really hard for that kind of games. Because you have to add difficulty without making the solution too long. But the main mechanics are here.
Perfect use of the theme.
Good work !
Hello.
I wanted to ask is the "Participants should be in the US only" rule is strict. I understand it's for tax-related stuff, but is it ok for countries like France. What if only 1 member in the team is in the US ? It there any way to make it accessible for developers outside the US ?
Thanks by advance !
I liked the visuals : awesome especially in 3D !
The music was really good. Some SFX would have been a plus.
You followed the theme really well with your core mechanic.
However, I found the rock's hitbox very unforgiving. A smoother transition while moving right and left would feel better too.
The game is pretty hard to play, but that's probably a skill issue :)
Nice game.
It was ambitious to make a 3D game in 3 hours, but you did it well.
I really liked the only-up gameplay that perfectly fits the theme.
There are only 2 things that would be nice to add or fix : - Mabye add different colors, signs, or hints, to know if the platform is normal, moving, or fast-falling - The player stay stuck vertically when it collides with the edge of a platform
Good game !
The idea is pretty interesting : initially I thought there would be some hints to find the right platform, but in fact it’s more a memory thing.
The art was nice.
Also, please add controls information in the itch.io page (I know it’s stupid, but it took me some time to figure out that I could jump).
Pretty nice platformer.
I really liked the level design. I wish it was longer :)
The controls have a good feel. However the jump was a bit buggy : you can get a jump in air if you fall of a platform by walking from the edge, and sometimes the walls can give you extra height.
Also, try to disable antialiasing, because the game is blurred.
Good work !
Hello.
Before I started coding, I got the idea, and then thought about how can I implement the procedural generation. I initially thought is was out of scope but in fact that was easy. I haven’t build a full system, I just made chunks of 320x320 pixels (each in a separate room), then a parser simply grab all the elements in each chunk and their position, and put it in an array. Then in the game room, I have a chunk generator object : when the camera reach a point, it chooses randomly the next chunk to spawn, and adds the elements from the list (last chunk y + relative position in the chunk). I of course designed the chunks so they can chain together in a seem less way.
I also plan to make more chunks in a post jam version, to make it more diversified (there are 4 chunks for now).
I will play yours too when I will get time.
Thank you for playing !
Really liked this puzzle game ! The mechanics were well chosen. The level design was really good.
The background music was nice, even if it felt kinda repetitive after a few minutes.
I also experienced a little bug : sometimes (seems to be 3 and 4 like said Fainspirit) not being able to drag batteries out of their slot.
I really wish you continue working on it, with more levels.
The best game I have seen during the jam !
I liked anything from the main mechanic (even if I'm bad at mouse games) to all the details and the art.
Everything seems polished and juicy with the sound, the particles, the satisfaction to break things.
I also really liked the game page !
Definitely deserves 5-stars in almost every category. I really think you should continue to work on it after the jam.
The game was just awesome. It's a good tower defense game, the concept is original, and perfectly fits the theme.
The gameplay is very nice, and really polished.
All your pixel art is so cute. I enjoyed the music too.
There was enough upgrades and mechanics. That was challenging to finish.
I have nothing else to say, everything is good !
The game definitely deserves 5/5 in most categories. Very good work !
Nice gameplay.
The art was very cute, with the detailed ground (grass, trees, etc.)
The music was nice. However, the SFX were too loud.
Unfortunately, I didn't understand how the game follows the theme. Also, little problems like anti-aliasing or different font color made the game no 1-bit (I have found 10 different colors on the main menu).
Apart from that, a very good game.
The concept is good. That was a challenge to follow 5 themes and the 1-bit restriction.
The intro is really nice, very original idea. The UI is complete, there is even an online Leaderboard.
I liked the music and SFX.
The gameplay idea was good, but the implementation wasn't fun enough : it was almost impossible to die, especially after wave 30. It needs a real goal for the player, and it should be much more challenging.
I also experienced lag around waves 15-20. I sadly haven't found the Easter Egg.
Good work !