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0xNil

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A member registered Oct 10, 2025 · View creator page →

Creator of

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590 score 2nd try !
tbh, just commented to see how comments look with your CSS...

Hi.

Yes, during my brainstorming, the idea popped up in my head at the begining, and I followed it.

To answer your question, I work in solo, using GameMaker (I only make 2D games). For pixel art, I use Aseprite. For backgrounds and music, I used Pixabay and. CraftPix, as I'm not very skilled in these fields.

Thanks for playing !

Thanks for playing !

Excellent game.

You made a good use of the core mechanics to build interesting puzzles. The theme and prerequisite are followed well.

I got less performance issues than when I tested it during the submission period.

Good job !

The idea is pretty nice ! My memory got really challenged because there are both letters and colors.

The idea of combos was good, but unfortunately hard to understand, at least for me.

For AI generated art, I know why you had to do that, it happens sometimes, so don't worry.

Good work !

Thanks for playing !

Thanks for playing !

Hello.

For the second level, it was like a trap, because people would try to get the characters at the right position, and then notice they can't.
I mostly used the backgrounds to give some atmosphere to the game and yes, they are so good (they are free, it's in the credits, in case if you need it).

I'm happy you liked it !

Thanks for your feedback.

Hi.

I really liked your game. The gameplay is a very good idea, and the art is polished.

And I beat you !


Thanks for playing !

Yes, some more levels are planned after the jam.

Hi.

I thought 2 hang frames + 3 coyote time frames would be enough. I'll fine-tune it better next time.

Can you give more info about how did the game crashed ? It's kinda unexpected (especially on this level).

Thanks for playing !

Concept fits well the theme and the prerequisite.

Art is cute and the music is chill and gives a nice ambience.

Unfortunately, seems to not be a real end.

Happy you had fun !

Thanks for playing !

Thank you for playing. I plan to add some levels later.

Hi.

You are right, a tutorial would have been very useful, but I hadn't time to make it.
Thanks for playing !

Sad to hear that :(

Do you still plan to finalize the cut parts as a post-jam version ?

The art is awesome in 2 days ! I like your artstyle.

Music sounds nice too.

Of course, there is the wall sticking bug, which you'll solve after the jam. But also twice, my oxygen bar was at half, and after doing a strange move on the wall, I died because of "lack of oxygen", weird bug.

However I like the platformer gameplay. Very good work !

Your game is very good, especially in 2 days.

I like the semi-3D style, well-made. Music is chill and relaxing.

I hope for some additionnal minigames in a post-jam version. Following your next games, curious to see what you will make !

Oops, double comment :)

Hi. Thanks for playing.

Yes for my 2 first jams, I composed myself a bit, but it was too repetitive, and not very rythmic. Yes, Pixabay is a very good platform.

Hi. Thanks for your feedback.
I'm planning to do some more levels afetr the jam. Would be interesting.

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It's crazy to make such a polished game in only 2 days.

The theme use is really nice.

Gameplay have a good increasing difficulty and loop. It feels interesting.

The art and sound are very good too. Everyhing feel smooth.

That's the best game I've rated so far.

Liked this full-boss-fights game.

Music is rythmed, art looks good.

It's really hard (I killed the boss only once), but I'm bad with this kind of games. Don't worry : I love hard games.

But, I don't really get the Isolation theme implementation

Good work, especially in only 2 days !

Hello.

I finished the game just in time, but it's done. First time I do something other than a classic platformer.

Thanks for playing.

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The concept is very original. It's a well made text-only game.

I like the retro art style. Music is a good background.

Adding a few SFX to the terminal typing would have made it more immersive.

Really good work !

Hi. 

The character is a slime isolated in a laboratory to study him (in the description).

Thanks for playing.

Thanks for playing. Happy you had fun!

Will play yours when I'll get some time.

That’s a very complete review :D


So yes, the problem with many games, is that when you test them as the developer, you will miss some problems you are used to.

For the level design, I made some choices later to save dev time, but sacrificing some of the fun. I hadn’t time to polish the meteorological animations.

For the sound, I am trying to improve my composing skills. (the jump sound is a bug obviously).

Thanks for your detailed returns !

Hello.

Mabye the camera looks strange, but I made it moving ahead of the player to get more playable space (I mean all the space behind you is lost).

Also, I didn’t notice problems with settings during my tests. What’s your browser ?

Thanks for playing.

Thanks for playing.

And yes, I started making the game as a Metroidvania like, but I made some changes later.

I understand what you mean. I made the camera moving ahead the player when it’s moving : it creates a bigger play zone on the screen (because everything behind you is lost in gameplay).

Hello

So yes I used checkpoints to balance the difficulty. I am happy that you liked the music, even if it’s kinda repetitive.

Can you describe the problems with the camera ? It is the pixel-per-pixel slow move that don’t feel smooth ?

Thanks for the returns.

Hi.

I wanted to make the game possible for most of people, but not too easy to add some challenge. I added checkpoints to balance it and make it less frustrating.

Because of a few technical problems, I lacked of time for the transitions and just made a fade-in.

I planned to credit Celeste (an awesome game), I thought I did it but, just noticed I forgot (fixed). Because I'm kinda bad at human character drawing, so I used a model.

Thanks for your returns

The game was really fun !

The gameplay is really good and polished, easy to understand.

I loved the music.

Mabye more level for a post-jam version ?

Cute story ! Was fun, a few sound effects would have been nice.

The music is pretty good (even if a bit repetitive at the end). And your art is basic but fun.

I also didn't knew what rating to give you for Gameplay (as it's a visual novel), so I was generous.

Hello.

Yes, I got a little looping problem with the jump :(

Transitions aren't very polished because I lacked of time.

I hope you hadn't epilepsy or anything like that.

Thanks for playing !

That's the best game I have rated so far for this jam. I love how you integreted the speedrunning (one of my prefered aspect of videogames) aspect directly in the game.

The pixel art is awesome. Your background is simple but looks really good. And I really enjoyed the music.

However, I thought you can let us jumping with W and using arrow keys, because we are all used to a specific control scheme. I also got performance issues : it was loading the level 15 seconds, but everything worked fine while playing.

I wanted to ask : are you a solo dev or a team (and how many persons) ?

A very good game !!!

Hello.

The concept itself is really good, but as you ran out of time, is was kinda hard to exploit the whole potential. 

Otherwise, the music don't feels too repetitive (you made a good use of pauses), and graphics were simple but good.

Also, mabye add arrow keys control too (because many ppl use it too, like me).

And the transition :)