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0xNil

90
Posts
5
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4
Following
A member registered Oct 10, 2025 · View creator page →

Creator of

Recent community posts

The game is so good !

You are really productive while jamming : the game is polished, with good animations and art. It feels very good.

I have only one problem : I don't understand why sometimes, I can't jump anymore. Also, at some points of the game, you really need the Zap, but there isn't enough electricity to charge it.

Thanks for playing !

Awesome Game !

The gameplay is really good. Enemy logic is well designed. The auto aim feature is really nice (even a must-have for arcade).

Audio is also really complete : I like the music, and there are good SFXs.

Everything feel polished : animations, art...

I have only one suggestion : make it understandable faster for a new player. I died twice to figure out where are counted HP and charging.

The concept is nice : it perfectly fits the theme.

The Music is also 5/5, so good !

I think you can still polish a few things like adding animations (but that's more from the artistic field).

Good work !

The game is pretty good. The theme is implemented well.

I also liked the way you you show all the stats and best scores in HUDs.

However, the game really lacks of music, even if the SFX are nice. The 1-bit restriction isn't fully followed, because some fading effects and background lighting create new colors.

Thanks for playing. GGs !

Hi !

It's true should have been more clear (i'll update the game page).

The maximum of electricity is 15 but, you are overcharged starting of 13 (when the electricity HUD starts blinking, and your ship have electric arcs). If you stay for 4 seconds in a overcharge state, you explodes. If you are already near to 15, killing other ennemies can't get you higher than 15.

I'll add a progress bar after the jam.

GGs for your highscore, the better one, except me :)

Thanks for playing

Yes, you don't know you will explode by overcharging first time.

GGs ! (you got added to leaderboard)

Thanks for playing !

Awesome game ! The bosses were really well designed and I liked to fight them.

Your art looks really good.

The music can become repetitive after a few minutes of playing, but the SFX were very good

I understand why there isn't 5 skulls difficulty because nobody would beat it (I got the vortex to 2HP, but it's so hard).

Awesome Work !

I really liked the concept, it's an awesome idea.

You choosed the music well. There are only a few SFX but that's enough.

The art is simplistic, but I kinda like it in 1-bit.

I just have some difficulties while playing games with both Arrows/WASD and mouse, but that's only my personal skills, and isn't a problem for your game of course.

Hi.

Based on your comment, I reduced the ship's hitbox size, and also made some of the enemy bullets faster so they leave the screen faster and don't stay for too long on the screen. It should solve dodging problems.

Menu transitions works perfectly now, and I updated the Game Page. Happy you liked diamondjoyride's music.

I'll try your game when I've finished my queue.

Thanks for playing.

Thank you for playing.

Hi.

Can you tell me if the hitbox is better now ? I reduced its size.

About speed, the problem if it's too high is that it become hard to be precise to dodge bullets and survive. You can cycle kills to keep high electricity. 

Thanks for Playing

590 score 2nd try !
tbh, just commented to see how comments look with your CSS...

Hi.

Yes, during my brainstorming, the idea popped up in my head at the begining, and I followed it.

To answer your question, I work in solo, using GameMaker (I only make 2D games). For pixel art, I use Aseprite. For backgrounds and music, I used Pixabay and. CraftPix, as I'm not very skilled in these fields.

Thanks for playing !

Thanks for playing !

Excellent game.

You made a good use of the core mechanics to build interesting puzzles. The theme and prerequisite are followed well.

I got less performance issues than when I tested it during the submission period.

Good job !

The idea is pretty nice ! My memory got really challenged because there are both letters and colors.

The idea of combos was good, but unfortunately hard to understand, at least for me.

For AI generated art, I know why you had to do that, it happens sometimes, so don't worry.

Good work !

Thanks for playing !

Thanks for playing !

Hello.

For the second level, it was like a trap, because people would try to get the characters at the right position, and then notice they can't.
I mostly used the backgrounds to give some atmosphere to the game and yes, they are so good (they are free, it's in the credits, in case if you need it).

I'm happy you liked it !

Thanks for your feedback.

Hi.

I really liked your game. The gameplay is a very good idea, and the art is polished.

And I beat you !


Thanks for playing !

Yes, some more levels are planned after the jam.

Hi.

I thought 2 hang frames + 3 coyote time frames would be enough. I'll fine-tune it better next time.

Can you give more info about how did the game crashed ? It's kinda unexpected (especially on this level).

Thanks for playing !

Concept fits well the theme and the prerequisite.

Art is cute and the music is chill and gives a nice ambience.

Unfortunately, seems to not be a real end.

Happy you had fun !

Thanks for playing !

Thank you for playing. I plan to add some levels later.

Hi.

You are right, a tutorial would have been very useful, but I hadn't time to make it.
Thanks for playing !

Sad to hear that :(

Do you still plan to finalize the cut parts as a post-jam version ?

The art is awesome in 2 days ! I like your artstyle.

Music sounds nice too.

Of course, there is the wall sticking bug, which you'll solve after the jam. But also twice, my oxygen bar was at half, and after doing a strange move on the wall, I died because of "lack of oxygen", weird bug.

However I like the platformer gameplay. Very good work !

Your game is very good, especially in 2 days.

I like the semi-3D style, well-made. Music is chill and relaxing.

I hope for some additionnal minigames in a post-jam version. Following your next games, curious to see what you will make !

Oops, double comment :)

Hi. Thanks for playing.

Yes for my 2 first jams, I composed myself a bit, but it was too repetitive, and not very rythmic. Yes, Pixabay is a very good platform.

Hi. Thanks for your feedback.
I'm planning to do some more levels afetr the jam. Would be interesting.

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It's crazy to make such a polished game in only 2 days.

The theme use is really nice.

Gameplay have a good increasing difficulty and loop. It feels interesting.

The art and sound are very good too. Everyhing feel smooth.

That's the best game I've rated so far.

Liked this full-boss-fights game.

Music is rythmed, art looks good.

It's really hard (I killed the boss only once), but I'm bad with this kind of games. Don't worry : I love hard games.

But, I don't really get the Isolation theme implementation

Good work, especially in only 2 days !

Hello.

I finished the game just in time, but it's done. First time I do something other than a classic platformer.

Thanks for playing.

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The concept is very original. It's a well made text-only game.

I like the retro art style. Music is a good background.

Adding a few SFX to the terminal typing would have made it more immersive.

Really good work !