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Hi.

I thought 2 hang frames + 3 coyote time frames would be enough. I'll fine-tune it better next time.

Can you give more info about how did the game crashed ? It's kinda unexpected (especially on this level).

Thanks for playing !

(+1)

That's 5 frames, easily lagged past depending on browser. Maybe use 15 frames instead. It also creates a neat way to strategize jumps with air-time.

About the crash: I went back and tried to replicate it, but it didn't crash this time.
What I did: I never swapped character. I went on the lift and jumped into the portal with the little guy. I didn't even realize I could swap at that point. Then I moved into the small obstacle wall with the big guy and the screen just froze. The main factor must be that I never pressed the swap button.

Might've just been a random browser-fluke and nothing to do with game. *shrug*