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(1 edit)

I feel guilty about this, but I actually just finished on my very first run by simply escaping from each battle X{

Added laterActually not that guilty as this counts as my revenge for standing still and letting the timer run down in Yuki-onna :P

Admittedly this is totally against the spirit of the game, but since there is no reward for fighting the enemies and this is more of an attritional route planner then I figured my resources would stretch further by ending the battle as quickly as possible - usually by running away!

I think this would work better with on map symbol encounters with a mix of some compulsory stationary ones placed at bottlenecks and others that follow the player around the map waiting to punish them for route planning mistakes and wrong turns.

I appreciate this would have involved  a bigger workload and you're struggling with your output a little now so I'll let you off XD (only this once haha)

I think the concept and premise were really good and without giving any backstory the game painted it's own dark and serious tone that oozed out past the rm2k assets that we see in our lucid dreams by now :)

Wishing you a speedy revitalization :)

i started running too, but i found it led to taking a lot more damage if you fail to escape. that was maybe all in my head though. 

that was my experience too, although i didn't experiment with it very extensively, so it's difficult for me to say how likely or not a certain outcome is.... it was definitely my hope that you'd get your ass beat badly enough to deter you, though

that's so funny, i usually go out of my way to make sure you CAN'T just run from everything. normally i would have tested more thoroughly, but in this case i tried running from a couple battles, it didn't work out well, shrugged and went "seems fine". i deserve this outcome (especially after yuki-onna lmao) and i'm grateful to have peers who will play my games in this way and call it out when i've left a hole in my design. bravo and thank you lol