Hey Scruffy, thank you for your detailed review. Those are some good QoL suggestions; I would like to point out one thing that's not well communicated in-game that might clarify the unit inspect issue. The units do not have weapons per se. The 4 stats that appear on the attacker and defender's cards - STR vs. DEF, DEX vs. EVA - determine the size & number of dice that get rolled.
The inability to see the enemy unit's RCH (reach) is a fair criticism and perhaps a future version of the UI addresses this flaw.