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Love the idea of picking your battles and forcing rerolls and seeing your enemy do it as well.
Ended up losing 2 guys but still winning. Definitely got too greedy using up all my rerolls too early.
Some quality of life ideas if you end up pushing it further:

- Instant lowroll/Maxroll
Managed to get into situations where the combat rolls didn't matter and wish I could skip it (attacking a unit that has less HP left than I have dice to rolls or receiving such an attack). There could be a button on defense that says : Take max damage" and one on attack that says deal minimum damage or similar to skip ahead when a roll is pointless.

- Unit inspect QoL
I forgot which of my unit used what dice to attack, the "Attack" label could indicate it or clicking a unit could tell you more about their weapon. Also wish there was a way to tell how far units can attack before confirming a movement.

(+1)

Hey Scruffy, thank you for your detailed review.  Those are some good QoL suggestions; I would like to point out one thing that's not well communicated in-game that might clarify the unit inspect issue.  The units do not have weapons per se.  The 4 stats that appear on the attacker and defender's cards - STR vs. DEF, DEX vs. EVA - determine the size & number of dice that get rolled.

The inability to see the enemy unit's RCH (reach) is a fair criticism and perhaps a future version of the UI addresses this flaw.