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Very well put together love the style and vibe. besides from the health bar moving I didn't feel any other visual indicators that I was dealing damage so I was really confused during the second fight, adding more stuff like that could help.

Thanks for the feedback and for playing! Glad you liked the style and vibe. You're totally right about the visual indicators. Due to the jam's time limit, I won't be able to fix the health bar or add more effects right now. Just a little hint for the second fight: the boss is meant to be a bit of a puzzle itself. It can only be damaged by water, and only while its mouth is wide open! But I completely agree that it can be confusing without proper visual feedback! I will definitely fix this and add better indicators in the post-jam version. Thanks again!