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No shame in that - I’m an actual software developer for a job and I’ve lost count of how many game jams I’ve entered but failed to submit anything because I just couldn’t get even the most basic version of my “simple” idea ready in time.

You might want to do some basic programming tutorials. Not spend a huge amount of time on them, you can totally dive into the game dev side pretty early on, but just a super basic introduction to get more familiar with the terminology. The problem you had with the “move_and_slide” is something you might have solved yourself if you knew what the error message was telling you, but if you don’t have that familiarity it’s just a string of scary computer words. Unfortunately I don’t have one to recommend specifically.

For what it’s worth, the idea itself sounds perfect for a beginner doing a first jam. Lots of people go way too ambitious, this is something you can definitely pull off if you get that basic foundation.

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Gah! Thank you so much for the kind words it means a lot! 💖

I actually ended up starting over with the project and things seemed to be going well but ultimately ended with the same problem of not being able to get the knockback to work properly. (It was able to print knockback but nothing would actually happen...) And as much as I tried to research the error, I found that most of the time I couldn't understand the answers I came across, so I wholeheartedly agree that I need to gain some familiarity with the terminology going further. 

As frustrating as it is to not being able to complete the game, I'm still so hungry to learn. I wanna make something! Although I am gonna take the weekend to rest and reset, lol.