I like the core mechanic, but it needs tuning.
As far as I can tell, there is no limit to your clockwork winding, not even really one on how quickly you can wind it. So I made it to the boss in 2-3 jumps. There's also no a clear health system, so I assume it's tied to the winding, but I was winding so quickly I never noticed. The only threat I faced was jumping over the edges and falling endlessly.
The music is great.
Overall, there just needs to be some kind of limitations or consequence for winding too much. The world moving faster is great, unless you can skip all platforming by jumping super high. And in combat the winding felt less useful/consequential.