Huh. I was kind of enjoying its surrealism--got as far as, um, making a green...thing...rise from the ground. But then as I went back across the space, I reached the starting point and suddenly I got the original "you know what to do" box and I couldn't dismiss it.
OK, I see there wasn't much more than the final message, but I'm glad I went back and read it anyway. I like this. The main thing it might have lacked is risk: navigation seemed very easy (I fell off the screen once this time) and generally low-penalty. But the exploration aspects were very cool, in terms of transforming the world around you and in opening up new places to go. I hope you decide to see where you can take this!
Thanks for the feedback. I actually intended to include other platforming challenges and an additional navigation section involving a slumbering colossus, but I didn't have the time to finish that for the game jam. However, if it performs well, I definitely want to complete it—and perhaps even turn it into a full release—since I have many ideas that require much more time to fully realize.