surprising amount of depth! definitely loved the abilities that dealt damage in multiple lanes, felt satisfying to get those AOE kills, and has quite a polished roguelike system for a jam game. absolutely love the detail of animation on the cards!
while the map spinning is the core concept i unfortunately did not use it that much, mostly just to reposition my units at the center ring. i feel it wouldn't be too overpowered to have infinite number of turns (maybe limit which ring to turn perhaps) since the interesting part is unfortunately the cumbersome part: spinning doesn't really help group enemies together if they're on the same ring, especially when they come into the outer rings on the same turn.
abilities were quite well designed, i appreciate those that can interact with the ring spinning more (like the knockback one). just wished there were some "on kill" cards as i never exactly paid attention to the exact health numbers, i was just picking the abilities that would seem to deal the most or hit the most enemies.
the UI did cut off at the edges (see below), although it did not interfere that much thanks to the very helpful tutorial (i played in firefox btw). if there was one thing that did confuse me a bit was the use of right and left arrows to indicate clockwise/counter clockwise. the buttons and description were clear but there was once where i accidentally pressed the opposite arrow than intended (my unit was at the bottom and wanted to move it to the lane on the left, but moved the other way). i think some curved arrows would be slightly clearer.
also the title screen said "hold the center" so i held my mouse at the center of the ring thinking it would do something. definitely a brainfart but i think the tagline is slightly misleading haha.

the sound effects didn't feel that impactful for some reason, had to replay it one more time to see if it had SFX at all. if there's time i think a good lightning strike sound or sawblade sounds to match each card better would improve the game juice even more!
love the style and concept of the game. nice work!