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I see what you tried to do here - it was a really neat usage of the theme. But this game is missing on player feedback.

It's hard to tell what's happening (for example, I took a long to time to realize that mutations didn't pop up every single turn - that happened because the advance turn button has no feedback besides the sprite changing, so I thought it wasn't even working at all). The lack of feedback also applies to mutations. I had to figure out what each one did all by myself by analyzing their icons and watching the stats change. And even then, I don't think I can tell what a single one of them do.

This game has a lot of potential, but the lack of info really drags it down. I really want to see this game being worked on a little more. Definitively will try it out again anytime soon!

Hi! Thank you for playing and the useful feedback. I see your point and agree that the current state is too cryptic which reduces player agency. I will probably work on an updated version for which I will try to improve the balancing and add more direct feedback