Thanks for the feedback! I kinda stuck in how to design art things and i went F**k it, i’ll go all turtle.
Yeah about the lag they are quite heavy especially in the beginnign. We did do some optimisation but it wasn’t enough for the web. Making a 3D web is quite hard to make it with no lag, i’m still happy about the performance because at the begining it was even worse than that.
About the aim going downward i thinks it’s a hardware issue on your end. We never got this so you should check.
The game currently has no end. The goal is to go the farther you can. I try making it so turtle got weirder as you go (mostly the neck didn’t get to add every parametter like the customization option). Making the boss predict your trajectory is easier than it seem. We just add the player velocity to the target position, it was too easy to dodge without it you could just stay far away safely.