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(+1)

Nice work. I like how this is almost more a turtle game than a mutation game, really did a good job with the wild card. The mutating feature of the turtle is super neat and I like how it can effect the difficulty of your game.

I think most people already pointed out the lag issue so nothing new there, I had a problem where my aim would constantly moving downward which was just added difficulty, but I'm unsure if that's a problem on my end because it's happened before playing a 3D game in one of these Jams.

I don't know how, but for some reason you've succeeded in making the turtles terrifying, jumped scared turning around and seeing one right in my face.

I cleared several waves/bosses but I wasn't sure when it was going to end. Another neat thing I noticed is the bosses charge attack tries to lead it's shot when you are moving, I thought that was a great touch.

Thanks for the feedback! I kinda stuck in how to design art things and i went F**k it, i’ll go all turtle.

Yeah about the lag they are quite heavy especially in the beginnign. We did do some optimisation but it wasn’t enough for the web. Making a 3D web is quite hard to make it with no lag, i’m still happy about the performance because at the begining it was even worse than that.

About the aim going downward i thinks it’s a hardware issue on your end. We never got this so you should check.

The game currently has no end. The goal is to go the farther you can. I try making it so turtle got weirder as you go (mostly the neck didn’t get to add every parametter like the customization option). Making the boss predict your trajectory is easier than it seem. We just add the player velocity to the target position, it was too easy to dodge without it you could just stay far away safely.