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(+1)

Fun concept, Enjoyed it. :)

Only minor thing I can think of is perhaps making it just a little easier to tell how much damage your attack will do in some way so you don't end up wasting a attack on a noodle that will die anyway.

(+1)

I agree with that:  I implemented the tooltips to potentially contain that type of information, but didn't get it in there.  /addtolist

Thanks for the feedback and the playthrough!