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Managed to almost find the cheese spot on the right side corner, but eventually they broke through me. Combat moves are a neat addition, I just kinda wish they did more than just a different animation. My only “complaint” is that I feel like the balls stealing the kid is kinda gg as you have no real ranged option to defeat an airborne “escaping” enemy. Throwing the shield could be a nice solution to that.

Enemy and stage variety with different moves making a difference in combat would be a cool next steps for the project if you want to work on it more. Well done!

I’m glad you enjoyed the game!

Regarding combat, each move has unique stun & knockback values. That’s on me for not mentioning that. I’d be curious to know which move(s) you used during your playthrough.

I actually did consider giving the player a shield throw, but passed on it due to time. If I make a post-jam version, I’ll definitely give the throw a second consideration.