Nice shooter! Sadly, boss battles (counting miniboss secret encounter) are kinda underwhelming by being a lot easier than normal encounters due to there only being one big guy with a small amount of health.
Also there are some bugs like scrap amount (and mutator scrap requirements) not showing on the level before boss and very abrupt transition into metro on the same level.
The mechanic with healing/mutating is cool, but I didn't really feel much difference in gameplay with this mutations (not counting shotgun or fire speed, they obviously made a huge impact on my playstyle). A nice touch on making a road to lead player through the level, I also love the purple lights that mark fighting spots!
It's really impressive that you managed to do a voice acting for dialogues, and they are pretty funny ngl, but I didn't really like the turtleman VA, too slow for my taste.
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Yeah unfortunately the we ended up having to rush a lot of the back end of the game and had essentially no time to play test it, so some of that stuff just slipped through the cracks. Glad you enjoyed the core gameplay, and if it wasn't clear the mutations were the changes to your weapon and its stats.