Only gotten a few plays in (and nowhere near solving it). I really like what's here so far. Obviously there's incomplete events and a smattering of typos, but that's to be expected since it's pre-alpha.
For suggestions, I'd love to see some randomization in the final product. I don't know how possible that is, since it could likely lead to impossible variations thanks to RNG, but maybe an "endless random dungeon" mode as an unlockable?
Also, I'd like to see more than just the two options for most events. Fight OR [Secret solution that you have to figure out] feels a little repetitive and predictable. Even if there were two-three hidden options, it would be a nice change-up.
Finally, I think a LITTLE bit of story would be good. Even just a basic setup. This is definitely not the linear style of One Potion, but having the events themselves reference other rooms/events more and having maybe a Town area where you can buy items and upgrades (even if just cosmetics) and interact with other adventurers you find in the dungeon (like berry adventurer) could breathe a ton of life into the world.
Over all, it's got real promise, and I can't wait to see where it goes!