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Digging the mechanics! I like that you can teleport to an enemy (it was pretty OP!) and the pixel art is crisp!

I wasn't too sure how to get past that metal door - I might have to explore more of the map. (And there was another door in the upper lefthand side of the initial map - wasn't sure how to open that one either hehe ^_^")

I was also having trouble with the gamepad controls - seemed to lock in and only allow keyboard controls (but my gamepad has been a bit buggy lately so it might just be on my end)

This is pretty good game - great work! :D

Hey thanks so much for checking out my game! To get past the door you have to find the codex that allows you to activate the save/fast travel points. there is a little green arrow (that i probably should have made more noticable) that is always pointing you to the current objective. You can also peep the mini-map! 

As for the gamepad issue, there are two known issues that might be coming into play. The first is that sometimes if you launch the game before connecting your gamepad to your machine it sometimes doesn't pick up. Re launching the game after the gamepad has been connected fixes this.

The second issue is that Raylib does not have good support for third party controllers out of the box. I did my best to work around this by adding support manually from this database https://github.com/mdqinc/SDL_GameControllerDB. If you can tell me what type of gamepad you are using I can check if it is listed there.

Anyway thank you very much again for your review!

Ah, yes I was seeing the green arrow - I just checked again and it looks like I missed the save point right next to the codex XD - let me see if I can get further in my next session!

I have a Logitech Gamepad F310 (it's about 10 years old - I think it's overdue for an upgrade lol) - hope that helps!

And nice - I've been playing around with Raylib for a couple other projects I have in mind - I am liking some of the progress made so far! :D

Weird, F310 is a super common gamepad. Is it by any chance in D input mode instead of X? Sorry about this :(