> 1.Itch.io != indie game
Yeah, that's fair, but i'll still mention that there are around 1.4 million games on itch. That's 10 times the amount of game Steam has, or Gamejolt has, or 4399 has; aka, itch is the biggest indie gaming site; it would make sense for non english-speaking users to come here and still release game in english, since that's the biggest slice of the userbase.
As I said in my last reply; America has a third of the visits, so more than 60% of itch users are not native english speakers
> No, you only say that the most common people are the ones you have seen the most
By population, India has the most amount of people, and I can tell you I see plenty indians. Do with that what you will, I barely see Americans when walking around.
>Ith.io is equivalent to independent games, which directly denies the efforts of all other independent game websites, including those independent developers who maintain the website
No i'm not? "itch is the game platform/markeplace with the most amout of indie games ever" is a factual statement. Just because it has more games than major stores like steam or epic game store, or even smaller sites like RPGMaker.net doesn't mean anything.
I'm not saying "you're a moron if you try to make a game hosting site". people have had entire careers made on newgrounds or gamejolt without ever touching itch, and I don't care about neither those site nor itch, just do what makes you happy. I release games on RPGMaker.net, even if the site has only 4k games in total. That's less than the amount of games that a single GMTK jam gives birth to, but it doesn't invalidate the site.
> I don't know if you realize that such words are very hurtful to independent developers who come from non English speaking countries
I also come from a non english speaking country???
According to the English Proficency Index my country is one of the European countries with the worse english proficency amongst its citizens and ranks much, much lower than China (or at least Hong Kong). I 've been raised here and my family can't speak english very well, so it's not even a case of "I learnt it because I grew up in a English-speaking setting", nor did I take any particular special course.
> this idea is implicit in racial discrimination thinking
????
"Many developers release in English because English reaches the largest share of their potential audience", is racist how???
People who can't speak english very well can also make their games in broken english or in their native language; I'll play games with amateurish english translation and I won't play games I can't understand, but I'm not saying you can't develop games if you can't speak english??? Nor that non-english speaking citizens are inferior in any way???? what?????
I don't see how my argument relates to race. I'm talking about platform demographics and localization priorities, not about the value of any nationality or ethnicity.
In any case; if I ever get to release games on steam and they sell well, I will most definitively include a chinese translation, as long as I can afford it; the font and engines I use are setup so that chinese characters can be easily plugged in; it's just that as long as I'm a hobbyist I won't put the effort to translate in any language (except japanese; if you translate for free hit me up), including my own native language simply because, as most hobbyists who are here will tell you; it requires much work and budgeting, when my hobby and passion is MAKING games, not TRANSLATING them.
If you're asking why Steam indies don't have chinese translations, then that's a good question you should ask in a marketing discord, as I see discussions related to chinese translation on a more professional level in there, not on itch. Steam has a much bigger Chinese playerbase so asking there is totally valid.