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Hey, thank you so much for this. Honestly, this is one of the most useful bug reports I've gotten. You clearly spent real time testing, and several of these turned out to be genuine bugs I was able to track down and fix. Huge thanks.

  Here's where things landed:

  Fixed:

  - The "Unable to Generate the Game URL" popup. That error was misleading. The link was actually being generated fine; itch.io was just blocking the auto copy to clipboard. The scary popup is gone now, and the URL is placed in the field ready for you to copy manually.

  - Custom sprites not saving. There was a real bug that could corrupt custom artwork when saving or sharing. Fixed.

  - Saving and reloading resetting to default. The big one. Saving and then reloading could wipe your game back to the default. Reloading now restores your last saved project instead of starting over. This also explains why your renamed skills and title/author "weren't saving", the whole game was reverting, not just those fields.

  - Level-Up skill descriptions being unreadable. They were getting squeezed and cut off with "...". They now use the full card space.

  - A crash when loading a malformed room that I found along the way.

  Not changed (yet):

  - The screen shifting down for a couple seconds when changing rooms. I couldn't reproduce this from the code. If you can tell me which direction you were moving, whether it's on desktop or mobile, and whether it happens inside the itch player or on the standalone page, that would help a lot.

  - The armor making you nearly invincible / adding 3 armors. You're right that the current armor is very strong. That one is a balance and design change rather than a straight bug fix, so I'm thinking it through before I touch it.

  Turned out not to be bugs:

  - The Restart Game bug was already fixed in the current editor, which is why imported games into Explore don't have it.

  I also added a small bonus: if a game ever gets big enough that a share link might break, you'll now get a heads up to use Export (HTML) instead. For perspective, the largest game currently in Explore only uses about 44% of that limit, so normal games won't ever hit it.

  Thanks again, seriously. Reports like this make the tool better for everyone.

(2 edits)

Hi, Andre. Glad I could help! And yes, I was a while testing, but I'm quite quick to post New Bugs once I've found any, since it doesn't take me long if I'm using the TRS Editor.

As for the temporary Screen Moving Down BUG:

1. I'm on a Chromebook and I only play in Browser (Google Chrome).

2. It happens in ANY of the 4 Main Directions.

3. It occurs Online (I don't know what the itch.io Player is, and I'm guessing Standalone = a Downloaded TRS build for My OS? Oh, you said Standalone Page, so you must mean Online).

Armors: It would just be more (JRR Tolkien, D&D, Minecraft or Luanti, actual RL [Real Life]) realistic if you took the Defense bonus off the 3 Swords and made 3 Armors for that, since Swords giving you a Def boost makes no sense, nor does having an all-powerful Armor that only lets Bosses do damage to, because we already have a Testing: God Mode. I personally prefer Survival-type play if Monsters are involved.

RGB: Ok, I get that, but I DON'T get why the Tiny RPG Test and Tiny RPG Tutorial STILL have that Bug when I play them from their Standalone Page (as I mentioned in another post, Diego had already made it moot by removing the End-Boss Gate, which I feel takes away from his Game). For clarity, TRTest has the RGB if you use Variable #2 for the End-Boss Gate, and TRTut has it if you use Variable #9. It's so weird to me that it couldn't be fixed that way. I have the Original File of each Game if you ever want to Test 'em out. If not, it's all good.

And I can still upload my version (as mentioned before, I'll take my Tweaks out to keep it original) of Serving Time just long enough so you can add it to the Editor if you like.

Also, I don't have time today to go back on the Editor, so I'll take your word for all those Fixes and give you a big THANK YOU in advance.

I still have NO Full Games of My Own after all my Years of Playing Games, BUT I plan to maybe finish a TRS WIP I recently started working on in the coming days, and I've already entered Tiny RPG Jam #3 (My First ever!), so I'll have at least 2 TRS Games done by that time.

Lastly, if I Upload my 2 planned TRS Games, I'd like to ask that you DON'T Add Them (they'll be EXEMPT from) to the Editor's: OPEN IN EDITOR, OR: EXPLORE, mainly for a  couple reasons:

1. I don't want to Bloat the Engine (Online or Offline).

2. So that you and DS can focus more on even More TRS Engine Updates rather than waste time adding another game (I don't want the In-Game List to get too big or long, as it may affect Performance in the end!).

So instead, I'll just Post My TRS Games on My itch.io Profile Page (I made a Collection for 'em), and HERE, so I can Update them when needed (eg. New TRS Build, and if I add content or improve on them).

Thanks again for your Fixes, your attention to my findings, and your fast response in taking care of them. I really appreciate such efforts on both your parts for squashing bugs and being so open to listening to what others have to say! THAT'S exactly how TRS will get noticed by more people once they see just how focused you both are and how caring. Can't thank ya's enough!