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(+1)

Very fun game! Incredible art, UI, and sound design! The story and dialogue were adorable as well. Personally, I didn't have problems with the lack of jump control midair, I thought it was a mechanic similar to Jump King. The backtracking was a nice touch as well, it didn't feel forced or boring. I felt like I was playing a fully polished steam release while playing this! I finished the game 100% in about 22 minutes, but I'm coming back to speedrun it >:)

My main issue was that certain jumps seemed to require very precise timing with the flap, namely in the part where you talk with a cube after stomping (I can send a screenshot if you would like). I also had a few glitches (I spawned underneath the platform in level 2 once?) and some lag spikes (which probably have more to do with my computer/web browser than with the game). These are all very minor issues however!

As a side note, this reminds me very much of my first GWJ game, which was also a precision platformer/rage game about a bird climbing up a tall level–but it was nowhere near as polished as this!

Thanks so much for the kind words and feedback Noah! Also 22 minutes for your first run is really good, let me know if you run it back, if you can get between 10 - 18mins you're close to the top! I had some of my friends get under 10 mins though, so its possible

Also great call out on some of the areas feeling a bit too difficult with the jumping, and I 100% know the areas you are talking about - any place that had a tight area when you stomp through the floor is a trouble spot, and if I continue working on this game after, I will  100% avoid designs like that!

Feel free to link your precision platformer as well, I'd love to check it out! 

(+1)

Alright, I did a second run, 9:56! (I don't know if you have to talk to all the cubes, I ended up doing it)

I also used a different browser this time, and I can confirm that that was my main problem: all the lag was gone! (The double jump timing also seemed easier, but that also might have just come with practice).

This was my platformer: https://noahmakesjunk.itch.io/a-little-time-to-cool-off-post-jam-edition. I hope you enjoy it, it ended up being quite a bit more difficult than I intended while making it lol.

Amazing Noah, under 10 is some of the best times so far! And nope, for this jam you don't need to talk to the cubes, so its possible to get that time down a bit more, but under 10 is amazing!

And thanks for sharing your game, I really like the vibe and how precise the jumping / air control is (also turning into an ice cube is really fun). Really cool mechanic with the cold loop as well, really cool!