Thank you! I'm glad you enjoyed it!
NoahMakesJunk
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Very fun game! The visuals and audio were flawless. I never found out what the mutat-o-tron did-I beat the game without being able to figure it out. I think the platforming would be better with a "fake shadow", which just extends below the player so you can see where you land. Overall though, one of the most polished entries I've played!
This is one of the best games I've played so far! It's like a more complex version of 2048, but so much combines to make it work: the addition of walls and trees to make movement less predictable, the fact that the mutations always start with full hp no matter how much health the animals had, and the incredible pixel art and audio! Great job!
Alright, I did a second run, 9:56! (I don't know if you have to talk to all the cubes, I ended up doing it)
I also used a different browser this time, and I can confirm that that was my main problem: all the lag was gone! (The double jump timing also seemed easier, but that also might have just come with practice).
This was my platformer: https://noahmakesjunk.itch.io/a-little-time-to-cool-off-post-jam-edition. I hope you enjoy it, it ended up being quite a bit more difficult than I intended while making it lol.
This is perhaps the most creative game I've played in this jam; very unique take on the theme! I enjoyed it very much, but it was very difficult; a more in depth tutorial would have been nice (it took me a while to realize it was read left to right), and maybe a way to access the alphabet more easily so you don't have to go through menus every time. This game also would benefit greatly from audio, so you can hear how the word is pronounced, but I understand that that would have been a very large undertaking for only 9 days! Very good game overall!
Very fun game! Incredible art, UI, and sound design! The story and dialogue were adorable as well. Personally, I didn't have problems with the lack of jump control midair, I thought it was a mechanic similar to Jump King. The backtracking was a nice touch as well, it didn't feel forced or boring. I felt like I was playing a fully polished steam release while playing this! I finished the game 100% in about 22 minutes, but I'm coming back to speedrun it >:)
My main issue was that certain jumps seemed to require very precise timing with the flap, namely in the part where you talk with a cube after stomping (I can send a screenshot if you would like). I also had a few glitches (I spawned underneath the platform in level 2 once?) and some lag spikes (which probably have more to do with my computer/web browser than with the game). These are all very minor issues however!
As a side note, this reminds me very much of my first GWJ game, which was also a precision platformer/rage game about a bird climbing up a tall level–but it was nowhere near as polished as this!
Very good art and animations! It's also very impressive that you managed to get cutscenes and dialogue working in the short timeframe. Metroidvanias are some of the most difficult games to make in a short game jam, and you managed to do it!
The gameplay could definitely use some polishing: the basic attack could use some more reach, as I kept getting hit by contact damage while trying to attack enemies, and the jump could be less floaty; it was difficult to land on platforms consistently (but I did notice you added coyote time which helped a lot with the platforming!). I'm not sure if being unable to turn around mid-air was a design choice or accidental, but I think that triggering an attack or dash at least should turn you around.
All in all though, a very good metroidvania, especially considering it was made in only 9 days!
I had lots of fun with this, it feels like a top-down roguelike version of Fruit Ninja or swordfighting in Wii Sports Resort! Very nice visual effects on the hits, and the physics based nature of the sword works really well because you can parry attacks either by blocking them or by hitting them. I took almost exclusively fast hand upgrades so I could just spin it around extremely fast lol. My only problem is that there isn't much variety in upgrades or enemies, and the gameplay started to get repetitive after a while. All in all though, very good game!



