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(1 edit)

Could not get anywhere in this game. I genuinely cannot tell what exactly is going wrong with the combat, all I can tell is that it's incredibly broken. I have absolutely no idea what's even damaging me half the time - it sometimes feels like I just suddenly start taking damage anytime an enemy is so much as on screen. Interaction prompts also regularly break and require me to leave and reenter the interaction region to work, which was extremely frustrating - it seems like the idea is they're supposed to deactivate if you're facing the wrong way, which would probably be fine on its own - but they don't seem to reactivate when you turn around, only when reentering the are entirely, which makes it obnoxiously finnicky to actually interact with anything. Might be best to just ignore facing direction entirely like someone else suggested, would easily fix that bug.

Camera lagging behind the player was a bit annoying. Generally you want to do the opposite so you can actually see where you're going. Screen transitions seem to awkwardly flash the last image before entering the transition around the screen a few times - I don't know if this was an intentional effect, but it really just looked like a bug. I think it needs more refinement if it's intentional.

Core moveset feels vaguely interesting, I really would've liked control rebinding though. The existence of a seperate dash action when your attack already seems to be a sort of dash felt awkward and made me think the attack button was broken for a second as it looked like it was just doing the dash move again. I like the varied uses of the orbs in theory, but they felt a little awkward to use with the current control scheme (and then with the enemies being as busted as they are I couldn't really use them effectively in combat anyway)

I did at the very least really like the art. It's a really appealing style, it reminds me of old flash games a bit. It's very appealing and well refined. Good work there, I just wish the mechanics had a similar degree of polish.

Yo thanks for the critical feedback, the screen transition isn't a bug and the random damage taking is a poorly explained hazard mechanic. You gave me some clear goals to work on through you feedback and noticed the art direction I was going for (Yea it was flash game inspired), thanks for playing.