Yo thanks for the critical feedback, the screen transition isn't a bug and the random damage taking is a poorly explained hazard mechanic. You gave me some clear goals to work on through you feedback and noticed the art direction I was going for (Yea it was flash game inspired), thanks for playing.
Ken_Coeus
Creator of
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The game feels very polished and and well thought, I like the risk and reward factor when attacking as filling up the blue star can grant a heal only when engaging with combat with enemies, this encourages players to get familiar with the enemies attack patterns which is something I wish i did lol. The controls also feel very responsive and tight making movement feel satisfying. The art style is especially well done with brightly colored backgrounds and levels while enemies and the player are separated with black outlines helping with visual clarity especially during combat.
Great game and thanks for making it playable on browser cause Im on mac!
The game looks very charming, but I can't play it. when I finish the cutscene, I see my character in a black background, after that he starts falling and nothing seems to happen, maybe Im suppose to wait a little longer, but if not can you please fix the issue because I REALLY want to play this game, good luck!
I really enjoyed the slippery movement, it may not be for everyone, but it felt really good to master it once you get the hang of it, the mechanics are also very unique and fun to mess around with, especially the ball projectile, knowing that enemies can also utilize the weapon creates a tense situation where you first race with the enemy to see who can kill each other, and even if you come last you still have a chance to evade the enemies attack. A fun and casual game.
The art style is consistent and the controls are easy to understand. I have some issues with collision when entering new areas or moving past different objects and I wish directions were less vague. But overall the psychological horror aspect are very unique and its refreshing to see in this game jam.
I really enjoyed the gameplay for this game, you made some very well designed levels and its clear you spent you time well during the game jam, the art style is stylish and makes in game objects feel very distinct providing lots of visual clarity when solving the puzzles, simple wet very effective. great game!
@Falcon_Nova My game: https://ken-coeus.itch.io/liquidorbs , thanks
A very hilarious experience, I really enjoyed the abstract and Aztech style, creative freedom here is abundant which really helps with replayability, the music fits your bauhaus style well, Im not sure if any of the parts have abilities, if so, I wish there was a short tutorial or tool tip explaining some mechanics and features, good job!
I really enjoyed the art of the game, the puzzles were satisfying yet simplistic, this game feels really accessible to everyone which is great, the last puzzle was an absolute DEMON ;((, keeping the music constant would also be nice but for me, it started getting funnier the more it repeated, I hope you keep making games!
Great stylistic choice and very cool concept, had me in a trans for 20mins managing resources and fixing things lol. I wish the girds were more clear and special events really added an element of surprise to the game making gameplay less passive, however the impact of these events are quite small, still a great game.
I really liked the message here, I always explain to some loved ones why I don't use ai for the creative process for my games, but they never seem to understand, I really enjoyed the simple yet expressive gameplay and I hope to see more games with a message like yours, great game, but I can't stand the music ;(.
I have completed the game and had a decent time playing, I really enjoyed the story and is probably the first point and click game in the jam, The art style is enjoyable same with the horror elements, I like how they are more spread out to relief pressure, I think the length of the game should be slightly shorter though due to the more repetitive gameplay, overall a creative fun game, good job.
This is probably one of the most unique games I've played in the jam, the game play felt really intuitive and made me feel really smart and skillful, the horror elements aren't as prominent but I really like how you implemented the theme with easter. The areas besides the gameplay feel a little empty and too large, idk if your trying to add a claustrophobic feel but it could be better for gameplay if they were scaled down.
I think the game is simple yet very effective at being scary, this is probably a browser problem but the killer kept chasing no matter what which made some of the eggs too difficult to collect, I think reducing pursuit time of the killer can help players breath and reflect on their fear as the gameplay goes on. Overall a very chilling experience.
A decently scary game. I really liked the glass mechanic you added, I think it adds a lot of player self expression in the game which makes it feel more scary through decision making under stress, I experienced huge amounts of lag when looking at the moon but I think it because Im on mac, I hope you continue making improvements.
I really liked the sound design on the footsteps and animation on your character, It really helped immerse me into the environment and made the game twice as more scary, I had an issue where the grass is transparent but Im pretty sure its because of the browser or the device I use. I hope you continue to work on the game I think its very cool.



