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Ken_Coeus

40
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1
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A member registered Feb 14, 2026 · View creator page →

Creator of

Recent community posts

Yo thanks for the critical feedback, the screen transition isn't a bug and the random damage taking is a poorly explained hazard mechanic. You gave me some clear goals to work on through you feedback and noticed the art direction I was going for (Yea it was flash game inspired), thanks for playing.

I was extremely impressed by the games content, art style and world. It was clear that you didn't waste time at all during the development period lol. I didn't play through the entire game as it would have taken too long, but it was fun no matter what. Great work!

A short but  very enjoyable experience, abilities were satisfying to use and a clear objective was given to the players. Well polish and fun, well done!

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The game feels very polished and and well thought, I like the risk and reward factor when attacking as filling up the blue star can grant a heal only when engaging with combat with enemies, this encourages players to get familiar with the enemies attack patterns which is something I wish i did lol. The controls also feel very responsive and tight making movement feel satisfying. The art style is especially well done with brightly colored backgrounds and levels while enemies and the player are separated with black outlines helping with visual clarity especially during combat.

Great game and thanks for making it playable on browser cause Im on mac!

The game looks very charming, but I can't play it. when I finish the cutscene, I see my character in a black background, after that he starts falling and nothing seems to happen, maybe Im suppose to wait a little longer, but if not can you please fix the issue because I REALLY want to play this game, good luck!

I really enjoyed the slippery movement, it may not be for everyone, but it felt really good to master it once you get the hang of it, the mechanics are also very unique and fun to mess around with, especially the ball projectile, knowing that enemies can also utilize the weapon creates a tense situation where you first race with the enemy to see who can kill each other, and even if you come last you still have a chance to evade the enemies attack. A fun and casual game.

The art style is consistent and the controls are easy to understand. I have some issues with collision when entering new areas or moving past different objects and I wish directions were less vague. But overall the psychological horror aspect are very unique and its refreshing to see in this game jam.

I really enjoyed the gameplay for this game, you made some very well designed levels and its clear you spent you time well during the game jam, the art style is stylish and makes in game objects feel very distinct providing lots of visual clarity when solving the puzzles, simple wet very effective. great game!

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Thanks for the feedback, luckily Im able to resubmit  the game so hopfuly those issues will be fixed, thanks for playing!

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@Falcon_Nova My game: https://ken-coeus.itch.io/liquidorbs , thanks

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FYI the last 2 levels are currently broken (from left to right), I have are already fixed them in a newer version I'll release after the jam combined with other fixes and feedback.

Thanks! You should try the tutorial if you are confused, I hope you understand it.

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Thanks for the feedback, I don't think I explained this in game but, charging your attack slows down time, so that may help with reacting and repositioning,  still thanks for playing!

A very hilarious experience, I really enjoyed the abstract and Aztech style, creative freedom here is abundant which really helps with replayability, the music fits your bauhaus style well, Im not sure if any of the parts have abilities, if so, I wish there was a short tutorial or tool tip explaining some mechanics and features, good job!

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I really enjoyed the art of the game, the puzzles were satisfying yet simplistic, this game feels really accessible to everyone which is great, the last puzzle was an absolute DEMON ;((, keeping the music constant would also be nice but for me, it started getting funnier the more it repeated, I hope you keep making games!

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A really charming game, great sprite work and animation on the screws, I especially liked the little troll at the start, introducing you to the invisible blocks while also making a memorable impression on the screws is great design (idk), a short but well thought out game.

A very amazing and smooth game, I really enjoy the soft shading, chill music and smooth ui, the addition of localization is also very impressive, the clarity of ui and obstacles is also something to be noticed!

A very cool game, I like you didn't shy away from providing players with powerful synergies, the screen shake also made the attacks feel very impactful combined with the unique mechanics  its great. I wish enemies got harder as you progressed and definitely more content.

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Great stylistic choice and very cool concept, had me in a trans for 20mins managing resources and fixing things lol. I wish the girds were more clear and special events really added an element of surprise to the game making gameplay less passive, however the impact of these events are quite small, still a great game.

A straight forward and rewarding game! I loved the levels where you need to handle the limited space you have while only having large cumbersome cogs, finally finding the right location makes for a satisfying solve.

Wow I never thought of the music being related to the theme, nvm this completely changes my opinion on it, its now a master piece please keep it in!!!!

Very good looking pixel art and entertaining story, I  liked the lighting and parallax effects that helped immerse me into the atmosphere, I wish there was some sound effects but overall a short but sweet experience.

I really liked the message here, I always explain to some loved ones why I don't use ai for the creative process for my games, but they never seem to understand, I really enjoyed the simple yet expressive gameplay and I hope to see more games with a message like yours, great game, but I can't stand the music ;(. 

A very satisfying puzzle game, the great sound design and smooth animations really enhanced the experience, I wish there were features to speed up the game speed but overall an amazing content rich game, I can tell you didn't procrastinate lol.

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I really like how naturally the difficulty scales overtime, it creates a tense atmosphere yet the gameplay is very simple, very enjoyable, same here on my 2nd jam!

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Thanks lol he's the best boi, I saw you had some trouble with sensitivity during the gameplay so you reminded me of adding a sensitivity slider, thanks! And sorry you had to play an older version.

I have completed the game and had a decent time playing, I really enjoyed the story and is probably the first point and click game in the jam, The art style is enjoyable same with the horror elements, I like how they are more spread out to relief pressure, I think the length of the game should be slightly shorter though due to the more repetitive gameplay, overall a creative fun game, good job.

This is probably one of the most unique games I've played in the jam, the game play felt really intuitive and made me feel really smart and skillful, the horror elements aren't as prominent but I really like how you implemented the theme with easter. The areas besides the gameplay feel a little empty and too large, idk if your trying to add a claustrophobic feel but it could be better for gameplay if they were scaled down.

I think the game is simple yet very effective at being scary, this is probably a browser problem but the killer kept chasing no matter what which made some of the eggs too difficult to collect, I think reducing pursuit time of the killer can help players breath and reflect on their fear as the gameplay goes on. Overall a very chilling experience.

A decently scary game. I really liked the glass mechanic you added, I think it adds a lot of player self expression in the game which makes it feel more scary through decision making under stress, I experienced huge amounts of lag when looking at the moon but I think it because Im on mac, I hope you continue making improvements.

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I really liked the sound design on the footsteps and animation on your character, It really helped immerse me into the environment and made the game twice as more scary, I had an issue where the grass is transparent but Im pretty sure its because of the browser or the device I use. I hope you continue to work on the game I think its very cool.

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Appreciate the feedback,  originally some enemies could charge in front of the dog, needing you to command it to avoid the dog from dying

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Thank you, for where to go, the dog always takes you towards the missing hare so you need to clear the obstacles infront to allow him to guide you.

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Thanks for the feedback, I fixed some of these problems so you can try again if you want

I really like the animation for the rabbit and the obstacles were quite a challenge, I also like the semi open world aspect allowing players to decide on where to go.

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I enjoyed the interesting story and creative gameplay, but I wish the art style was more consistent throughout the game

I really liked the top down style and the short yet satisfying challenges. ofc theres more polish to be done other than that great game :DDD

Really nice monochrome color scheme for the game, very satisfying ui sounds.

Late submission : https://ken-coeus.itch.io/ostara