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Ken_Coeus

52
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1
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3
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A member registered Feb 14, 2026 · View creator page →

Creator of

Recent community posts

The game is very entertaining, I like the variety of weapons and potion effects and enemies (My favourite is the gun ), the contrast between the fun educational game style artwork with ruthlessly killing sentient numbers is very amusing and adds to the enjoyment of the game. Being able to kill 100 is a nice touch to skip the tutorial and the eldritch scream from clicking on "fun" on the main menu had my boots shaking, amazing game

The ideas here are very nice ad the game has lots of polish. I like how many things deviate this game from vampire survivor type games like with a skill tree upgrade system or needing to hold to shoot, the projectiles for some enemies are very hard to see though but I still had fun.

Thats a good idea, thanks.

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Did you see the guide? If not thats on me, sorry, its on the main menu.

Ah, then forgot what I said lol, great game

Everything is so polished! I don't even know how someone can something like this within 4 days. The mechanics are great and are all designed around the timer and the slow introduction of new mechanics helped me ease into the game and allowed me to improve without needing to lose a bunch of times. Great work

Evil Kitty Defeated. This was a very interesting and fun game I liked the new mechanics and the how it forces you to go through all the dimensions, I wish the 1st dimension had some inclusion ;( (jk). I wish there were hot keys in order to quickly change between different dimensions instead of having to loop through but this could be intended (Or there was but I didn't check), fun game.

The game idea is very neat but I wish the difficulty was lower at the start as I felt I had to be overly precise with my shots which sometimes felt frustrating, so maybe increase the train door opening size. I also really enjoyed the sound design when the passengers crash into each other and the music fits really well here.

The Balatro inspired elements really help elevate the game and made it very fun. I like the introduction of more mechanical skill and timing and the sound design was amazing. The score being reduced relating to the theme of countdown is also very nice.

This is a very creative idea, I like how the levels utilize all the mechanics in your game, it forces players to interact with them and makes the overall experience more fun. The isometric view is also a unique touch and with each level being different it makes the game very re-playable. No complaints for me.

I had a blast playing through this game, I enjoy the difficulty being raised not by shrinking the timer but increasing the canvas size and painting complexity which was very creative, seeing the reactions from the crowd is also very funny, like seeing them pass by a 80% then a 0% lol. The music stopped playing after the large canvases was introduced and the round didn't end when I sealed all my paintings at that point too (Idk if any of these are intended sorry).

I like how simple it was  to learn and play and the cozy art style is very beautiful, I wish there was some folding sound effects to make folding feel more satisfying and some new mechanics designed around the folding when you play further, great game :D

Yo thanks for the critical feedback, the screen transition isn't a bug and the random damage taking is a poorly explained hazard mechanic. You gave me some clear goals to work on through you feedback and noticed the art direction I was going for (Yea it was flash game inspired), thanks for playing.

I was extremely impressed by the games content, art style and world. It was clear that you didn't waste time at all during the development period lol. I didn't play through the entire game as it would have taken too long, but it was fun no matter what. Great work!

A short but  very enjoyable experience, abilities were satisfying to use and a clear objective was given to the players. Well polish and fun, well done!

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The game feels very polished and and well thought, I like the risk and reward factor when attacking as filling up the blue star can grant a heal only when engaging with combat with enemies, this encourages players to get familiar with the enemies attack patterns which is something I wish i did lol. The controls also feel very responsive and tight making movement feel satisfying. The art style is especially well done with brightly colored backgrounds and levels while enemies and the player are separated with black outlines helping with visual clarity especially during combat.

Great game and thanks for making it playable on browser cause Im on mac!

The game looks very charming, but I can't play it. when I finish the cutscene, I see my character in a black background, after that he starts falling and nothing seems to happen, maybe Im suppose to wait a little longer, but if not can you please fix the issue because I REALLY want to play this game, good luck!

I really enjoyed the slippery movement, it may not be for everyone, but it felt really good to master it once you get the hang of it, the mechanics are also very unique and fun to mess around with, especially the ball projectile, knowing that enemies can also utilize the weapon creates a tense situation where you first race with the enemy to see who can kill each other, and even if you come last you still have a chance to evade the enemies attack. A fun and casual game.

The art style is consistent and the controls are easy to understand. I have some issues with collision when entering new areas or moving past different objects and I wish directions were less vague. But overall the psychological horror aspect are very unique and its refreshing to see in this game jam.

I really enjoyed the gameplay for this game, you made some very well designed levels and its clear you spent you time well during the game jam, the art style is stylish and makes in game objects feel very distinct providing lots of visual clarity when solving the puzzles, simple wet very effective. great game!

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Thanks for the feedback, luckily Im able to resubmit  the game so hopfuly those issues will be fixed, thanks for playing!

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@Falcon_Nova My game: https://ken-coeus.itch.io/liquidorbs , thanks

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FYI the last 2 levels are currently broken (from left to right), I have are already fixed them in a newer version I'll release after the jam combined with other fixes and feedback.

Thanks! You should try the tutorial if you are confused, I hope you understand it.

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Thanks for the feedback, I don't think I explained this in game but, charging your attack slows down time, so that may help with reacting and repositioning,  still thanks for playing!

A very hilarious experience, I really enjoyed the abstract and Aztech style, creative freedom here is abundant which really helps with replayability, the music fits your bauhaus style well, Im not sure if any of the parts have abilities, if so, I wish there was a short tutorial or tool tip explaining some mechanics and features, good job!

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I really enjoyed the art of the game, the puzzles were satisfying yet simplistic, this game feels really accessible to everyone which is great, the last puzzle was an absolute DEMON ;((, keeping the music constant would also be nice but for me, it started getting funnier the more it repeated, I hope you keep making games!

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A really charming game, great sprite work and animation on the screws, I especially liked the little troll at the start, introducing you to the invisible blocks while also making a memorable impression on the screws is great design (idk), a short but well thought out game.

A very amazing and smooth game, I really enjoy the soft shading, chill music and smooth ui, the addition of localization is also very impressive, the clarity of ui and obstacles is also something to be noticed!

A very cool game, I like you didn't shy away from providing players with powerful synergies, the screen shake also made the attacks feel very impactful combined with the unique mechanics  its great. I wish enemies got harder as you progressed and definitely more content.

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Great stylistic choice and very cool concept, had me in a trans for 20mins managing resources and fixing things lol. I wish the girds were more clear and special events really added an element of surprise to the game making gameplay less passive, however the impact of these events are quite small, still a great game.

A straight forward and rewarding game! I loved the levels where you need to handle the limited space you have while only having large cumbersome cogs, finally finding the right location makes for a satisfying solve.

Wow I never thought of the music being related to the theme, nvm this completely changes my opinion on it, its now a master piece please keep it in!!!!

Very good looking pixel art and entertaining story, I  liked the lighting and parallax effects that helped immerse me into the atmosphere, I wish there was some sound effects but overall a short but sweet experience.

I really liked the message here, I always explain to some loved ones why I don't use ai for the creative process for my games, but they never seem to understand, I really enjoyed the simple yet expressive gameplay and I hope to see more games with a message like yours, great game, but I can't stand the music ;(. 

A very satisfying puzzle game, the great sound design and smooth animations really enhanced the experience, I wish there were features to speed up the game speed but overall an amazing content rich game, I can tell you didn't procrastinate lol.

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I really like how naturally the difficulty scales overtime, it creates a tense atmosphere yet the gameplay is very simple, very enjoyable, same here on my 2nd jam!

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Thanks lol he's the best boi, I saw you had some trouble with sensitivity during the gameplay so you reminded me of adding a sensitivity slider, thanks! And sorry you had to play an older version.

I have completed the game and had a decent time playing, I really enjoyed the story and is probably the first point and click game in the jam, The art style is enjoyable same with the horror elements, I like how they are more spread out to relief pressure, I think the length of the game should be slightly shorter though due to the more repetitive gameplay, overall a creative fun game, good job.

This is probably one of the most unique games I've played in the jam, the game play felt really intuitive and made me feel really smart and skillful, the horror elements aren't as prominent but I really like how you implemented the theme with easter. The areas besides the gameplay feel a little empty and too large, idk if your trying to add a claustrophobic feel but it could be better for gameplay if they were scaled down.