This game is a blast! The concept is immediately obvious, the sprites are beautiful, music is appropriate, powerups are fun and powerful. The only thing wrong with this game is that - once I figured out that the sparks that the enemies emit when killed aren't projectiles - it becomes quite easy. Like the guy below said, could use a score or some kind of goal. HUD shows a lot of info I didn't need. Not sure what the 3 icons on the left are for.
Viewing post in Toy Soldier in Trouble comments
Thank you for all the kind words. So, the enemies don't actually shoot back at you. At least not yet. I wanted some of the challenge to come from whatever loadout you got. I'll definitely add more to this in the future. The three icons on the left are this;
- Top is your shot type. There's normal, spreadshot, splitshot, and what I call Firework shot. The latter two emit additional projectiles in those patterns after the bullet hits the enemy.
- The middle icon is what kind of projectile you fire from your gun. They each act completely differently, and I believe there are nine of them.
- The bottom icon is your firing mode. So normal fire is basically a steady paced rate of fire, Rapid fire, and then a 3-round burst.
Sorry for the info barf lol.