You can create simple quests using color variables. These variables are **global** and can be either **ON** or **OFF**.
Example:
1. An NPC asks you to activate a water pump.
2. The player finds a lever and activates it. The lever turns the **Red** variable ON.
3. Back at the village, another NPC checks if **Red** is ON:
* If it is ON, the NPC thanks the player and gives a reward.
* If it is OFF, the NPC reminds the player to activate the pump.
In Tiny RPG Studio, quests are usually built by combining NPC dialogues and the global color variables to track the player's progress.