Thank you for the honest feedback!
What you’re describing is exactly what I set out to build at the start: a rogue-like transformation adventure. However, I ultimately could not figure out a core gameplay loop that both integrated transformations and felt satisfactory. As you pointed out, it’s very difficult to balance.
So it eventually morphed into this! A platform of very linear TF puzzles. And yes; transformations will reset every level and present independent puzzles. I expect that such is not going to be everyone’s cup of tea, but it’s something I’m confident I can pull off, for what it is.