Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(+3)

Being just one lvl it feels... Fine? As a puzzle at least. 

Will the transformations be reset with a new lvl? Will they carry on? 

Or maybe the next lvls will be different puzzles entirely? I expected the run approach, starting at floor 1 ending at the last floor, but that doesn't have to be where this is going at all. It would make sense though.

When there is a correct answer each decission feels a bit meaningless. It would be cool if the player had to manage the tfs somehow instead of restarting each time something goes wrong. Some people like transformations only going up, and to those making it go down might not be that cool. I think it would be nice, also, starting smaller would emphasize the growth and that's nice.

Making it that sandboxy is dangerously hard in the design and balance end, but I think it fits greatly with the theme. If done right it would be really cool.

In any case, great work~

(+2)

Thank you for the honest feedback!

What you’re describing is exactly what I set out to build at the start: a rogue-like transformation adventure. However, I ultimately could not figure out a core gameplay loop that both integrated transformations and felt satisfactory. As you pointed out, it’s very difficult to balance.

So it eventually morphed into this! A platform of very linear TF puzzles. And yes; transformations will reset every level and present independent puzzles. I expect that such is not going to be everyone’s cup of tea, but it’s something I’m confident I can pull off, for what it is.

(+2)(-1)

Maybe like OPP you could have reduced lingering effects from previous TF's that you complete a floor with? A little horny incentive to experiment beyond the basic solutions

(1 edit)

alternate suggestion, maybe some tf are temp and some are perminant? or there are checkpoints that can remove 1 tf and you need to plick wisely based on the route you take. 

ill be honest i wasnt expecting anouther game from you at all let alone so soon after health potion and im excited to see where this goes.

i do hope to see more in the future.

edit: maybe tie in the idea of the first game a little with a hp potion to heal between fights but the effects are randomized based on certain things, like i pick a whip to avoid fighting this enemy but i know im getting a butts and boobs potion for the weapon pick.

(+1)

unfortunately, it would mean I need to prepare EVERY puzzle for “what if they picked a boob upgrade? Or a butt? or a lip? Or nothing?” It would be impossible to plan.

So nah. It’s going to be more linear. It’s not a Slay the Spire.