really like the idea here, just not really clear on how much things earn so it's hard to make choices. also once you have even not that many buildings they don't all fit on the screen so it's impossible to play at that point sadly. Is the expectation that you transmigrate as soon as it's possible? cause it seems like deeper runs don't increase memory gain unless I'm missing something
Thanks, this is really helpful and you're reading it right.
- I'm going to fix the buildings running off-screen so they wrap onto more rows.
- You're right that it's hard to tell how much things earn. I want to make each building's output clear so the choices feel meaningful.
- And yes, your instinct is correct: right now deeper runs don't really scale memory gain, so transmigrating as soon as you can is about optimal. Giving deep runs a real payoff is what I want to tackle next. Thanks for spelling it out so clearly