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(1 edit)

Thanks, this is really helpful and you're reading it right.

- I'm going to fix the buildings running off-screen so they wrap onto more rows.

- You're right that it's hard to tell how much things earn. I want to make each building's output clear so the choices feel meaningful.

- And yes, your instinct is correct: right now deeper runs don't really scale memory gain, so transmigrating as soon as you can is about optimal. Giving deep runs a real payoff is what I want to tackle next. Thanks for spelling it out so clearly