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keetony

11
Posts
A member registered Apr 10, 2025

Recent community posts

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This is awesome I'm loving it! The only that tripped me up is that it's pretty hard to tell where your dvds actually bounce/what symbol is being triggered. Follow up on that not sure if sofa is broken or I just don't get it or my dvd just wasn't actually hitting it cause it seemed like it barely paid out even when i was getting rounds with multi mini-dvds and added bounces and ice

also seeing a bug where when you sell a tile the fourth tile in the store will disappear

really fun!

actually chopping the trees instead of just clicking on them is a fun twist!

thanks for making it great stuff!

love the aesthetic, some upgrades came after they were already trivially cheap, but a fun little game with a great vibe!

great idea and fun! maybe it would be cool if levels stacked on each other and you had a whole song by the end of a world

fun stuff!

Loved it! Great art and so far the puzzles were logical. My only feedback is the mouse cursor is weird and slow, not sure why you need to hijack my cursor/if you do sensitivity should be a setting

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pretty polished and nice, I'm confused by the progression though. why do you get punished for beating a level by being reset to square one again and having all of your upgrades taken away for no benefit at all? feels bad. tooooons of clicking required to make any reasonable progress after all of your upgrades get taken away too, but I don't like true idle games so that might just be the vision

this is all just full on spoiler you should rot13 it or at least put a warning

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i actually made this account just to comment because this game is so insanely good. The way the mechanics of the game and the narrative and the aesthetic all unfold and develop concurrently is perfectly executed. It's so good how the game evolves from just figuring out how to use the system, to figuring out who's who and what the house is like, to finally actually figuring out why everything is happening. I also love that the UI still has nice quality of life additions even though it's uncompromisingly stark. It made the game feel like a truly believable operating system that some weird investigator might actually use instead of being intentionally obtuse, but also still controlled the drip feed of clues and story beats at the exact right rate to keep serving me aha moments both mechanically and narratively. Anyone who has any interest whatsoever in detective games at all should play this, and especially anyone interested in knowledge gated esoteric/ergodic narrative.


There was only one confusing part of the puzzle to me when I finished up the game that maybe someone could explain. Jung'f fhccbfrq gb or gur fzbxvat tha yrnqvat lbh gb 00-qernz? Whfg gung @ zragvbarq univat n qernz ng bar cbvag? Znlor V'z abg guvaxvat yngrenyyl rabhtu ohg abguvat nobhg whfg n zragvba bs n qernz znqr zr znxr gur whzc gb ernyvmvat gung gurer zhfg or n svyr nobhg vg naq V jbhyqa'g unir tbggra gurer va n zvyyvba lrnef, vf gung nyy gurer vf gb vg?