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That's good stuff. Otherwise for recommendations: Keep the symbols recognizable and simple, especially at earlier levels. 

Consider adding the 'infinite symbol (omega)' (the 8 that fell over) for things like: 8/0. Maybe make it like a brick that can't be used. 

I think this is more fair than turning stuff into 0 or saying 'overflow'  ;)

Add colours for the symbols. Keep the focus on simplicty, I think most people just want to move 3+4=7 etc.  and want to enjoy the maze part. 

The pinguin and celebration effects are a nice addition! I would like some applause too ;) And a bit more firework. 

A pinguin that rotates or jumps a little when finished? 

Maybe a princess pinguin at the end of higher tier levels?

Perhaps make the levels 'unlockable', for instance by entering a number that can be obtained by finishing a previous level. 

Consider bronze (>50 steps), silver (30-50 steps) and gold (<30 steps) for levels as a reward, this will motivate some players to find the 'perfect' solution. 

My penguin moves quickly at first. However, after a celebration or when I held the button a little longer he moves slowly and sluggish somehow. Perhaps this needs attention. I think you got a great concept. 

Thanks again for that slowing down message -- I found the bug and believe it is now fixed.  I was recursively calling animations - that resulted in a lot of hidden redrawing that was slowing it down.