Bedankt voor de comments! Mooi dat je het aardig hebt kunnen spelen. Er zaten nog wel veel dingen in om te verbeteren.
Ik heb inmiddels al een nieuwere versie die klaar is om up te loaden, als ik de meeste dingen heb verbeterd ga ik die uploaden.
Pfoewie, okee.. Nu kom ik wel langs de eerste poort. Ik klik een aantal keer op het blauwe poppetje. Het lijkt niet altijd goed te werken (ik klik dan met het midden van het scherm op het blauwe poppetje). Het concept is wel grappig (soort omgekeerd mario idee met de spookjes). Je zou het ook nog een beetje creepy kunnen maken dat de zwarte personen alleen lopen als je niet kijkt.
Knap gemaakt! Het duurde even voordat ik door had dat ik alleen op de knop kon drukken waar de knikker was. Ook gaan de knoppen continu naar achteren als je er vaker op drukt. Het zijn best uitdagende levels. Een korte 'bird view' van de leven zou fijn zijn aan het begin. De controls waren verder prima. De knikkerbaan maakt een klassieke indruk van hout. De andere knikkers mochten van mij wel heel anders er uit zien om het verschil duidelijk te maken (dan zou het pijltje denk ik ook niet nodig zijn).
Leuk gemaakt, het concept is grappig. Het zou leuk zijn als het poppetje geplet werd (in plaats vooruit geduwd) als hij onder de trein kwam. Ook zou het tof zijn als je zag hoeveel hout je nog kan dragen. Misschien zou de vlammenwerper nog extra op moeten laden met 1 van de wagons van de trein? Ik had de indruk dat het wel snel wat moeilijk werd (maar ligt misschien aan mijn skills).
Leuk gemaakt, tempo, graphics en music/ geluid passen goed bij elkaar.
Lastig om goed onder de knie te krijgen. Doet mij vooral denken aan tony hawk (de hele tijd in beweging). De optie om iets (10%?) langzamer (easy mode?) te gaan had van mij gemogen ;) Ik kreeg de trucs wel voor elkaar op het toetstenbord, maar voegde voor mijn gevoel niet echt iets toe. Misschien gewoon een simpele versie zonder trucs waarbij je wel een sprong kan maken?
Hehe, tja klopt, het is een beetje zo gekomen. Had eerst nog een ander idee in gedachte, maar kwam van het een in het ander. Ik vind het zelf wel aardig om te spelen als je het een beetje door hebt. De fuel counter was al verhoogd van 100 naar 120, maar misschien nog wat krapjes (of misschien een difficulty schaal). Ik wilde het bewegen in de ruimte (zonder zwaarte kracht of wat dan ook) nabootsen. De controls moeten zeker beter, nu moet je 10x op W drukken voor gassen en weer 10x op S om te remmen ;) Maar kwam er niet op tijd achter met de nieuwe controls.
Nice game, I was too late to give it a proper rating unfortunately. I like the mechanics, however, the combination of the keyboard (WASD + E + spacekey + arrows) are too far apart. I would consider making for instance the Q button jump as well. And perhaps a bit of a tutorial at the start would be nice. Also it makes me long for more complicated levels, moving platforms, fishes that can be caught for bonus points, a timer for a gold medal... etc. The bird's respawn timer could be a little longer, especially the one coming from below allows me to get to the ceiling quite easily.
It's a fun game. I liked the mechanics, the difficulty is just about right. It is easy to get lost and lose on 'temperature'. I thought it were big dogs in lvl 2, but it appears they are bears or something? For improvement it would be nice, for instance, to have a campfire in the center that regenerates temperature and a '2 dogs, 1 whistle' bonus.
Not too shabby for something that joined the very short lasting jam. A simple tower defense game. Good things: Funny, pixel graphics, fits the theme properly. Mechanism to build seems to work. Room for improvement: I can't see any 'gold' increase or costs counter. There's no life bar or such. The music is too repititive and I couldn't find a switch to stop it.
Fun experience, 2D platformer, reminds me of very old DOS games. I think after the 4th level it somehow broke, I fell down and I was gone but it didn't reset. Tip for improvement: I would make jump with W when using A & D to move (instead of space). Or probably better: Use arrow keys & space and also ASWD for controles. It would be nice to know where you are suppose to go.
The idea is nice of frozen clouds. I liked the vibe, a little cartoony. Gameplay could be improved by making a slider for mouse sensitivity (think my mouse over-reacted?). Also you might consider an invisble box for the jumping mechanism, that is slightly larger than the current physical object. This gives poorly skilled players (like me) the advantage of making the jump even after the last moment (seems like a capsule in the shadow?). I did not get past the island after the first tube after about 10 tries. Overall, excellent for the short duration of the jam.
This one stood out for me somehow. I like the mechanics, the basic principle behind it certainly has potential. As previously mentioned, the ice seems to melt too fast (or my steering skills are too poor?). After about 10$ of collected ice worth, there are more red-blooded eyed pinguins than my cannon can handle (seems like 40+?). Once arriving at the trusted port, nothing but water in my crates. I believe this happened in real life too, so it might be called realistic?
Room for improvement: Decrease the rate of decay of the ice to about 25% of its current value, make bigger guns available in the shop, increase the shooting rate, increase the toughness of the men.
Ah alright! I think this jam is a little different from normal maybe?
Because already I assumed it was meant to be a 3D shooter?
And was waiting for the 'additional' theme.
I guess it's better not to ask money for the game right?
I think the first post did so already. Although they are free to make some nice buck ofcourse.
It was fun playing. Think it has some potential. The sounds effects and the whole happening made me feel relaxed and a little sleepy. Things I would recommend for improvement: Following the plane from the start (it seems to fly while the countdown is ticking, yet I have no idea where it went). Clearer instructions would be great for the start. For me the city names are not needed to be placed on the map. It would be nice to have them stated on the side in proper order and having to find them myself. Or maybe even have these disappear after like 7 seconds (it is 'memo' plane, after all and be able to be review at a cost). Maybe as an extra difficulty modus. Also once it is done, it would be nice if the flying plane was followed. Also I think 5 seconds is just a bit too long for the intro countdown, maybe 3 seconds in total would be fine. Perhaps 3 gold stars for each 'perfect' achievement.
Great game. I enjoyed it, although it became a bit personal and creepy somehow. Reminded me of saw (some movie), lol. Perhaps you can do more 'mind trick' stuff. Features a lot of well, dialogue I suppose. :D My game ended after a green door, after that it was finished somehow? At least I seem to got stuck on the screen. In the first level I collected only 2 mushrooms (from upstairs) and was told I collected 3 in total during that session. Good luck on your semester.
Thanks for trying the game! And your comments.
It was my second 'attempt' at a game for the contest (jam). Cutting some corners was part of the process.
There's a collision with the cars but the player is directly put at x=0 at all times. I indeed made it so the player needs to jump on a car to reach a coin. After standing on a car, a second (higher) jump can be made, to reach the coin. The coin needs to be touched with the belly of the pig (since he has short hands, ofcourse). You can also jump from car to car (and schoolbus, and truck...). No doubt you will get the hang of it after a few times trying.
Keep an eye on the truck on the right, at some point it will be near the horizon. Look at what happens when 6 (or even 10) coins are collected.
Great game in general. After about 20 times I made it to the end scene. A sad story that ends happy.
My arm was getting a little tired from the clicking, maybe an auto-shooting function for the hearts would be nice. Since I just wanna do as much as possible. Tips to get further: The first part was the toughest. It needs about 70 hits in total to win I guess (had 35 + 15 + some more). Combo bonuses seem to replenish health. The sickles deal quite a big amount of damage, other stuff not too much.