A nice approach, have seen this type of game before. I think stale mate would be fine in case of repetitive (>3x) moves. I think it is more 'chess like' than surrendering in case both parties can't make a break-through. Nice work on the explanationa and introduction, goes quite smooth.
ElJoepo
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Nice game, I was too late to give it a proper rating unfortunately. I like the mechanics, however, the combination of the keyboard (WASD + E + spacekey + arrows) are too far apart. I would consider making for instance the Q button jump as well. And perhaps a bit of a tutorial at the start would be nice. Also it makes me long for more complicated levels, moving platforms, fishes that can be caught for bonus points, a timer for a gold medal... etc. The bird's respawn timer could be a little longer, especially the one coming from below allows me to get to the ceiling quite easily.
It's a fun game. I liked the mechanics, the difficulty is just about right. It is easy to get lost and lose on 'temperature'. I thought it were big dogs in lvl 2, but it appears they are bears or something? For improvement it would be nice, for instance, to have a campfire in the center that regenerates temperature and a '2 dogs, 1 whistle' bonus.
Not too shabby for something that joined the very short lasting jam. A simple tower defense game. Good things: Funny, pixel graphics, fits the theme properly. Mechanism to build seems to work. Room for improvement: I can't see any 'gold' increase or costs counter. There's no life bar or such. The music is too repititive and I couldn't find a switch to stop it.
Fun experience, 2D platformer, reminds me of very old DOS games. I think after the 4th level it somehow broke, I fell down and I was gone but it didn't reset. Tip for improvement: I would make jump with W when using A & D to move (instead of space). Or probably better: Use arrow keys & space and also ASWD for controles. It would be nice to know where you are suppose to go.
The idea is nice of frozen clouds. I liked the vibe, a little cartoony. Gameplay could be improved by making a slider for mouse sensitivity (think my mouse over-reacted?). Also you might consider an invisble box for the jumping mechanism, that is slightly larger than the current physical object. This gives poorly skilled players (like me) the advantage of making the jump even after the last moment (seems like a capsule in the shadow?). I did not get past the island after the first tube after about 10 tries. Overall, excellent for the short duration of the jam.
This one stood out for me somehow. I like the mechanics, the basic principle behind it certainly has potential. As previously mentioned, the ice seems to melt too fast (or my steering skills are too poor?). After about 10$ of collected ice worth, there are more red-blooded eyed pinguins than my cannon can handle (seems like 40+?). Once arriving at the trusted port, nothing but water in my crates. I believe this happened in real life too, so it might be called realistic?
Room for improvement: Decrease the rate of decay of the ice to about 25% of its current value, make bigger guns available in the shop, increase the shooting rate, increase the toughness of the men.
Ah alright! I think this jam is a little different from normal maybe?
Because already I assumed it was meant to be a 3D shooter?
And was waiting for the 'additional' theme.
I guess it's better not to ask money for the game right?
I think the first post did so already. Although they are free to make some nice buck ofcourse.
It was fun playing. Think it has some potential. The sounds effects and the whole happening made me feel relaxed and a little sleepy. Things I would recommend for improvement: Following the plane from the start (it seems to fly while the countdown is ticking, yet I have no idea where it went). Clearer instructions would be great for the start. For me the city names are not needed to be placed on the map. It would be nice to have them stated on the side in proper order and having to find them myself. Or maybe even have these disappear after like 7 seconds (it is 'memo' plane, after all and be able to be review at a cost). Maybe as an extra difficulty modus. Also once it is done, it would be nice if the flying plane was followed. Also I think 5 seconds is just a bit too long for the intro countdown, maybe 3 seconds in total would be fine. Perhaps 3 gold stars for each 'perfect' achievement.
Great game. I enjoyed it, although it became a bit personal and creepy somehow. Reminded me of saw (some movie), lol. Perhaps you can do more 'mind trick' stuff. Features a lot of well, dialogue I suppose. :D My game ended after a green door, after that it was finished somehow? At least I seem to got stuck on the screen. In the first level I collected only 2 mushrooms (from upstairs) and was told I collected 3 in total during that session. Good luck on your semester.
Thanks for trying the game! And your comments.
It was my second 'attempt' at a game for the contest (jam). Cutting some corners was part of the process.
There's a collision with the cars but the player is directly put at x=0 at all times. I indeed made it so the player needs to jump on a car to reach a coin. After standing on a car, a second (higher) jump can be made, to reach the coin. The coin needs to be touched with the belly of the pig (since he has short hands, ofcourse). You can also jump from car to car (and schoolbus, and truck...). No doubt you will get the hang of it after a few times trying.
Keep an eye on the truck on the right, at some point it will be near the horizon. Look at what happens when 6 (or even 10) coins are collected.
Great game in general. After about 20 times I made it to the end scene. A sad story that ends happy.
My arm was getting a little tired from the clicking, maybe an auto-shooting function for the hearts would be nice. Since I just wanna do as much as possible. Tips to get further: The first part was the toughest. It needs about 70 hits in total to win I guess (had 35 + 15 + some more). Combo bonuses seem to replenish health. The sickles deal quite a big amount of damage, other stuff not too much.
Funny game, I made a game with the same name lol ;) So far for originality.
It is quite challenging, 2 things for improvement:
To see the end score when the game ends (because I'm too focused on the screen)
The game gets more difficult after some time it seems, however at some point it feels like playing it becomes 'impossible' (this could be due to poor timing though). All in all good game.
Impressive game for the Jam. Properly fits (either theme).
Plus: Fun and intuitive controls, little added things such as the pig that oinks when clicking on the entrance. Sounds were alright. I thought my first pig's name was bobo... Then more bobo's game. Maybe add a random name generator? Downside: Maybe add an exit button? Restarting pretty much everything was demotivating after baconate..
An interesting concept.
Good stuff: Learning to take care of an animal in the long run is a nice strife. The plans seem well thought through. Room for improvement: Sounds would be nice. I felt a little detached from my animal (pig) when it is only a few pixels. It would be great to show it as the main theme somehow (and wether it is doing good or bad). The menu could be more intuitive (had to watch the video to know what to do).
All pigs are equal, but some have to pay taxes.
Great game, fun to play.
Good things: Funny tune, nicely made graphics, got a pace that matches the gameplay. I enjoyed playing it.
What could be better: More thorough explanation at the start (the green circles are the 'amount of food', there's a health bar somewhere too, it seems having 2 'tax cars' is game over, a description of the multipliers applied.
Vandaag opnieuw gedownload (lijkt debug versie te zijn?). Hij begint wel met afspelen maar gaat moeizaam op een of andere manier. Windows Edge zet het download bestand niet om in een .exe bestand. Met chrome lukt dit wel.
Ongeveer 1 minuut na het spelen begint Windows security te piepen met (een vals positieve?) melding van Wacatac.B!ml installatie. Ik kom er goed achter of het aan het .exe bestand ligt. Het lijkt het dan snel te worden afgesloten. Korte impressie was verder wel goed ;)
Tot 7 blokjes gekomen.
Ik vond de sensitivity (muis gevoeligheid) te hoog en ik kon niet vinden waar deze was in te stellen.
Ook was ik snel mijn orientatie kwijt (waar was die poort ook alweer?).
Dat de 'vuurbalk' los staat van het kunnen bevriezen van de speler (met het blauwer worden van het scherm)
kan wellicht duidelijker.
Verder prima, uitdagend, het verbranden van het hout in de vuurkof klinkt wel goed, voor het korte tijsbestek prim.
Thematisch prima, ik heb hem niet helemaal uitgespeeld (tot dag 4).
Leuke punten:
Mooi verwerkt, grafisch prima, leuk concept, controles voelen heel redelijk zo, qua thema prima.
Dat je zelf op blote voeten loopt vond ik wel grappig.
Wat beter kan: Ik mis mijn eigen stappen in de sneeuw.
Dan hoor je de 'vijand' wel minder natuurlijk.
Iets van een zachte wind zou ook leuk zijn, eventueel op een specifieke plek.
Iets van vallend sneeuw of een moeilijkheidsgraad (sporen verdwijnen sneller?).
Wel met aardig potentieel.


