This game jam has some of the most potential of any game jam I've ever played. Really exciting game!
The combat animations were a bit too slow and I would have loved some kind of SFX to go with the clickable circle indicator in combat.
Also I don't think I was using all of the systems correctly. I had like 10 different timebomb modules but only noticed a timebomb do damage once, and it did 1 damage lol. I didn't see any reason not to equip all of my modules on one action (either attack or special) and then only use that action. And when I first started the game there was a big menu where it looked like I would equip items or something but I didn't have any. Even after beating the first boss I never got sent back to that first menu so I didn't understand what it was for.
The polish on the menus, animations, buttons, etc. was top notch. Well done!
Viewing post in Operation: Daemon jam comments
Allowing you to equip all of your modules to one attack slot was definitely a bit of an oversight haha. We're planning ways to balance things including that a lot more after the jam. As for that menu at the beginning, that's where the "daemons" you discover during each run will be sent. After you die and end a run, you'll be sent back there, and then you can equip them to boost your next run. Sorry if that wasn't clear!
Thanks for the detailed feedback and the kind words!