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This game jam has some of the most potential of any game jam I've ever played. Really exciting game!
The combat animations were a bit too slow and I would have loved some kind of SFX to go with the clickable circle indicator in combat.
Also I don't think I was using all of the systems correctly. I had like 10 different timebomb modules but only noticed a timebomb do damage once, and it did 1 damage lol. I didn't see any reason not to equip all of my modules on one action (either attack or special) and then only use that action. And when I first started the game there was a big menu where it looked like I would equip items or something but I didn't have any. Even after beating the first boss I never got sent back to that first menu so I didn't understand what it was for.
The polish on the menus, animations, buttons, etc. was top notch. Well done!

Allowing you to equip all of your modules to one attack slot was definitely a bit of an oversight haha. We're planning ways to balance things including that a lot more after the jam. As for that menu at the beginning, that's where the "daemons" you discover during each run will be sent. After you die and end a run, you'll be sent back there, and then you can equip them to boost your next run. Sorry if that wasn't clear!

Thanks for the detailed feedback and the kind words!