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Trufflez45

92
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6
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A member registered Jul 12, 2024 · View creator page →

Creator of

Recent community posts

Thanks for playing, I'll be updating / balancing after the jam so the mutation feels more consistently impactful. The poison / aoe build was unintended but when I discovered it I decided to keep it in. Glad you enjoyed it :)

Thanks for the feedback, I'll make the tooltips larger, hadn't noticed how small they can be especially if you don't play on fullscreen.

Appreciate the feedback, glad you liked it :)

Thanks for playing!

Appreciate the positive feedback :)
The attack speed build definitely feels really strong, hoping to make more updates / buffs to the other builds after the jam.

Thanks for playing!

Thanks for the feedback! I think with some better balance and a couple of tweaks the item mutation could feel more impactful. I'm hoping to update it after the jam and keep exploring the fun in it :)

Really cool game! I think I got lucky and hit a couple of very rare yips early that completely stomped everything in their path. I would have liked to understand the breeding a bit more - it felt like the yips I bred weren't as powerful as the ones I could just buy in the field.

I high rolled and completely destroyed the competition in the second race. I liked the modular art you guys used!

Great art style for a game jam!

Only learned there was more buttons than jump + move after I collected all the coins and got to the top of the tower, but it was fun getting there :)

Would have loved to have an invert mouse option as somebody that plays with invert Y axis on most games.

Enjoyable puzzle game with a unique color mechanic :)

The graphics, characters, and theme were great!

I picked the bee swarm as my first weapon and it was pretty weak so I ended up dying. I wanted to play again but it sent me back to the beginning of the unskippable dialogue! Would love to see a way to skip the dialogue and see the gameplay more easily.

Fun incremental game managing battling slimes once it gets going.
The early game is a bit slow, wish there was a way I could click or do something manually to help my slimes fight or gain gold.

Reminded me of a blend of Everything is Crab and Vampire Survivors. Cute game!

The levels were each unique and interesting to navigate through, and overall was a fun short experience. Good work!
Would have preferred to have "Start" be spacebar instead of enter with how many hands were resting on my keyboard for the controls.

I shot all my coins at the beginning not realizing they were one time use lol

Cute little game I played until around level 30 and called it quits. Well done!

Well done jam game! The levels were hard enough to be interesting but easy enough to not be frustrating.  Also the sounds and little animations for everything (especially when beating a level) were top notch. Well polished.

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Pretty unique game, felt like a lot was out of my control though and bad spawns would make the colors alternate too much for the spider to eat enough.

Honestly impressive for a first Godot project!

Once I learned how to read the signs it was an interesting game. Because the controls / physics were really janky it felt difficult - I expected to teleport above the doll but it would teleport me below, so I always had to teleport before it lands on the ground or I'd fall through the floor into spike. It led to some fun mechanically difficult plays.

Would have liked the text from the signs to scroll much faster or be instant!

Short and sweet strategy game, well done :)

Short and sweet game :)

Beat was nice and I really like the idea. But the platforming felt a bit clunky imo

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Probably my favorite game I've played in this jam so far! Made me late to work this morning lol

Really satisfying progression system and interesting upgrade choices. If I had to make one change, it'd be to change the font to be a more readable one.

Interesting take on a warioware style game! Honestly I didn't even notice the audience for the first minute or so. Seemed like I could just ignore them lol

Really cool take on the theme! The third level wasn't particularly intuitive but eventually got it :)

Really well polished puzzle game. I liked the mechanic, and the puzzles themselves were varied and fun to solve :)

I want whatever you guys were on when you made this game. I love it

Artwork was great and cohesive!

Short and sweet game!

Pretty satisfying once you get going. Wished it wouldn't start back at 0 after missing one though. It felt like it took forever for me to get back up to a fun speed again

Had to take off my headphones because of the clicking sound lol. But was an interesting game, once I got used to the controls it was enjoyable!

Feels like a really creative game, but I just couldn't figure out what to do after getting cookie god

The artwork looks cute! But I couldn't get the game to load up :(

Very cute doggo! Straight forward game with a twist on snake

Really creative take on the theme! Haven't seen a puzzle game like this before, but wished there were more ways to solve the puzzles

The fish and sounds were cute as hecky

Honestly really creative and enjoyable game for the amount of scope. If you get it to line up where you can hold the rocket around the entirety of one of the turns it feels like you really start to cook.

Honestly banger of a jam game! Audio was spectacular and the game was really engaging. Lots to keep track of, it felt like a game of StarCraft lol

Really creative take on "loop"! And I thought the motorcycle audio reacting to the throttle sounded really good.

Really cool game! As a SC2 player I enjoyed having a bunch of firefighters I had to micro to save the town.

The controls felt a bit hit or miss, but it's hard to get RTS controls to feel just right (especially in gamejam time frame).