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The first thing that caught my attention were the graphics. Even tho they're pretty simple, I absolutely LOVE how it looks like all sprites were drawn in a piece of paper and digitalized before being added to the game, which I'm really curious to know if they are.

Still on the topic of graphics, I missed some game juice and polish when adding trees. For example, you could've added some particles and other effects whenever the player placed a tree that increased their score. That way the game would be a lot more satisfying to play.

Lastly, it was kinda sad to see how literally nothing happens at the end of the game. I really wish there was a screen where I could see my final score (and maybe my best score too?) with a restart button so I could try again.

Anyways, great entry! It got me surprisingly hooked!

I’m glad you liked the graphics! It is indeed drawn on paper and colored with alcohol markers. 
I scanned them with the preview app on my iPhone, sent them to my computer with syncthing, then extracted each sprite using gimp. 
This was an improvement on a previous game jam I participated in, and I was really happy with the workflow and result. 

I’m also glad you were hooked. This seems like the type of game that’s only fun for certain types of people. - mathy with a lot of rules. Saturday evening I was really stressed that I wouldn’t have any game, because I had done so much bug fixing to get the base game working, and hadn’t done any art or game juice yet. The main thing I wish I had more time to add was a leaderboard, so that you could compare your score with others. 

That would also require more balancing though, as I got 1800 points once by getting a black tree, then 4 whites in a row. I don’t want it to feel unfair. 
Im glad you enjoyed, and your comment makes me feel that the game might really work with some more time spent on it.