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I think it could easily place in the top three. It also includes several mechanics that we had thought about ourselves, but couldn’t implement due to lack of time.

At first, I didn’t understand why the hide (F) and unhide (E) actions were assigned to different keys. When I was frantically smashing the F key, I realized it wasn’t a problem that it didn’t just hide, unhide, hide, unhide…

I really liked the models. The monsters reminded me a bit of gingerbread monsters (in a positive way).

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Thanks for the very nice comment!