You made this version (1.8) a lot more stable and secure! Couldn't 'clone' myself. I got to level 4 so far..took a wrong turn and ended up at the beginning of the level again. I broke the spider's pathfinding in one room. When 2 spiders were near a chest and the Cleric did has spell, the spiders walked into each other near a chest. The spiders wouldn't leave the corner after that. I managed to break the Cleric's spell for 5-10 seconds. I went into a chest, pressed " I " to fiddle with inventory; trying to cause a glitch. I managed to get the Cleric to not cast when tapping the mouse for a few seconds, then he'd cast his spell again. The enemies have a limit on how many rooms I can lead them to, then they go back to where they spawned I think. I tried to get the enemies to attack each other....a troll next to 2 spiders and moving around slowly, hoping they'd attack each other...didn't work. I noticed there is a button to get to the end of the level too. I can put things back into a chest. Its funny how the knight does a little 'dance', if you mash the attack button. I haven't really tried to see if the archer's left-click animation causes damage yet.
Thanks for the feedback! I'm really glad to hear the optimization is improving. I know how frustrating bugs and game-breaking issues can be for players, so I appreciate your patience.
The player duplication bug was likely caused by inputs during UI interactions. That should be fixed now, as the game now pauses when UI menus are open. As for the enemies, they only have their default behaviors at the moment, but I'll be improving them soon.
Also, just a heads-up: there are some debug actions available (like skipping to the end of the dungeon for testing), even though I haven’t made them public yet.
Let me know what you think of the combat so far, especially with the archer shooting arrows!