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Thanks for the feedback! I'm really glad to hear the optimization is improving. I know how frustrating bugs and game-breaking issues can be for players, so I appreciate your patience.

The player duplication bug was likely caused by inputs during UI interactions. That should be fixed now, as the game now pauses when UI menus are open. As for the enemies, they only have their default behaviors at the moment, but I'll be improving them soon.

Also, just a heads-up: there are some debug actions available (like skipping to the end of the dungeon for testing), even though I haven’t made them public yet.

Let me know what you think of the combat so far, especially with the archer shooting arrows!