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jerrreee

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A member registered Jun 22, 2025 · View creator page →

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Gameplay is simple.  Mouse and space bar.  Maybe give the option to use the pulse with a mouse button, for one-handed gameplay.  

I suggest increasing the spawn rate of the cylinders that charge the pulse.  Using the pulse more often would increase the excitement and 'fun factor'.  

Art is nice.  I like how the statues start spawning on the 2nd time you play.  Maybe if you kept adding different things after each run...would increase replay value.  I liked the Settings menu.  Not bad for a game jam project!      

The camera change for the archer is pretty cool.   It would be handy if the Cleric had an attack and the knght could block with his shield.  The archer seems to have 2 animations, so it'd be consistent that the other 2 characters have that as well.  I don't think the archer's 'smack with the bow' animation causes damage though.  I would remove the 'red dot' from the raycast on collision, now that the enemies have a health bar.  I'll check for an update in a week.  Good stuff, Jay.

You made this version (1.8) a lot more stable and secure!  Couldn't 'clone' myself.  I got to level 4 so far..took a wrong turn and ended up at the beginning of the level again.  I broke the spider's pathfinding in one room.  When 2 spiders were near a chest and the Cleric did has spell, the spiders walked into each other near a chest.  The spiders wouldn't leave the corner after that.  I managed to break the Cleric's spell for 5-10 seconds.  I went into a chest, pressed " I " to fiddle with inventory; trying to cause a glitch.  I managed to get the Cleric to not cast when tapping the mouse for a few seconds, then he'd cast his spell again.  The enemies have a limit on how many rooms I can lead them to, then they go back to where they spawned I think.  I tried to get the enemies to attack each other....a troll next to 2 spiders and moving around slowly, hoping they'd attack each other...didn't work.  I noticed there is a button to get to the end of the level too.  I can put things back into a chest.  Its funny how the knight does a little 'dance', if you mash the attack button.  I haven't really tried to see if the archer's left-click animation causes damage yet.