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Per the instructions, click and hold to mine.

Clicking, clicking and holding, landing on, flying nearby, etc all do nothing to asteroids on Android/DuckDuckGo browser.

Can't get far in an incremental game when you can't acquire currency.

I think I'll enable auto-laser by default. The alternative is lock your ship's motion (tap on the ship for this). But I think you're right, peeking around your finger to see what's under it isn't fun either.

I can lock on top of or next to an asteroid, but either way holding down (or clicking) on the asteroid doesn't do any mining.

I agree that precision clicking on a phone/tablet with a game running in real time can get irritating, and auto lasers sound like a good way around that, but at present screen visibility is a moot issue. No mining is possible, at all, in the OS/Browser combination I'm working with.

Did you test mobile functioning with a computer via a compatibility mode? Most languages have different calls for different HID inputs, it's possible the mining function(s) are looking for mouse input specifically, which a test on the computer might miss.

Give it a go again when you have a chance

I'll work on collapsing the info panels this week

It's working now - I had to go through the debug options and force a hard reset, my save game must have been carrying the legacy issue forward into the new updates.

New build posted with autolaser enabled.