Ok, I'll see what I can do when I have a bit of time. Thanks!
The World Foundry
Creator of
Recent community posts
I never had a plinko board in the IRL marble runs. It's a great idea thank you. You're referring to the peg-board where the marble falls left or right and ends up in a normal Gaussian distribution, right?
The janky physics are tuned at the moment to stop marbles flying out of the funnel. I'll take another look!
On (1) I want to do a drydock mechanic with a bit of a tech tree that acts like Space Station Commander (which is completely concerned with repairing and servicing ships). I don't have a good design for this part of the game yet. For now pop into Debug and push the hull to full (there's a button)
For (2) I designed this to be a low-aggression game so you outrun the Pirate or retreat to a zone around stations to scare them off.
Unrelated, since you're checking the game out I just want to flag I'm going to drop Tier 6 entirely, since the Galaxy harvesting tier is the same mechanic.
Thanks for all you do for the procedural/AI scene. By way of update, the procedural Minecraft skin framework has been extended and used for many commercial skin packs since the jam:
https://www.minecraft.net/en-us/creator?name=the%20world%20foundry























