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The World Foundry

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A member registered Jul 23, 2017 · View creator page →

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New build posted with autolaser enabled.

I've added a wingman escort you can hire to repel piracy. I think it strikes the right balance. We'll see through testing.


Also added hull repair at stations. Still keen to add a drydock mechanic. Maybe later.

Give it a go again when you have a chance

I'll work on collapsing the info panels this week

I think I'll enable auto-laser by default. The alternative is lock your ship's motion (tap on the ship for this). But I think you're right, peeking around your finger to see what's under it isn't fun either.

Yeah it was a placeholder. I was trying to bridge the gap between star systems and galaxies with something meaningful in between. I've already made the decision to get rid of it. It can't be made to work. It's toast.

On (1) I want to do a drydock mechanic with a bit of a tech tree that acts like Space Station Commander (which is completely concerned with repairing and servicing ships). I don't have a good design for this part of the game yet. For now pop into Debug and push the hull to full (there's a button)

For (2) I designed this to be a low-aggression game so you outrun the Pirate or retreat to a zone around stations to scare them off. 

Unrelated, since you're checking the game out I just want to flag I'm going to drop Tier 6 entirely, since the Galaxy harvesting tier is the same mechanic.

Superb execution. Really good fun.

Thanks for all you do for the procedural/AI scene. By way of update, the procedural Minecraft skin framework has been extended and used for many commercial skin packs since the jam:
https://www.minecraft.net/en-us/creator?name=the%20world%20foundry

I agree - the popping of the collectables and the heavy momentum of the pinball works brilliantly with the smooth-as-silk world cycling. Fantastic fun!

This is a lot of fun. Making cascading waterfalls is my current go-to gamemode.

This is great - the grappling hook is my go-to for navigation. The tall shafts are exciting to stumble across. What's the way to get the exterior view?

Thanks for the feedback and apologies on the challenges getting it running!

If I were to move this past the jam I'd definitely have simpler levels earlier with the complexity building up to jittery fluttering butterflies. I'll keep your feedback in mind - thank you!

Replied on discord - source looks OK my end and runs ok on Win10 python 2.7.13 for me.

Curious - are you testing on Linux?